Andy, lawful female nastinator Feminist -------- ------ |........ ...@.| | |.@..| |..... ------ [Andy the Rebel Woman] St16 Dx14 Co12 In5 Wi4 Ch19 FemNasFemLaw Dlvl:1 G0 HP19(19) Pw14(14) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female nastinator Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 21% Wand drop chance was reduced to 85% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: broadsword (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 84038 Monster spawn increase reached its maximum at turn 148744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 888450 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: peacock (freq bonus 6) The monster species that spawned more often: crater patch (freq bonus 10) The monster species that spawned more often: thirteen-headed hydra (freq bonus 4) The monster species that spawned more often: gramercy sawdust (freq bonus 6) The monster species that spawned more often: weregreenslime (freq bonus 8) The monster species that spawned more often: mosquito defensor (freq bonus 6) The monster species that spawned more often: glass swarm piercer (freq bonus 4) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 6) The monster species that spawned more often: baby brass dragon (freq bonus 6) The monster species that spawned more often: decennial abc (freq bonus 48) The monster species that spawned more often: citified cushioned commercialism (freq bonus 8) The monster species that spawned more often: phasing frost giant (freq bonus 3) The monster species that spawned more often: solar turret (freq bonus 60) The monster species that spawned more often: inched coalesce (freq bonus 10) The monster species that spawned more often: Sarina (freq bonus 4) The monster species that spawned more often: jailor gamma (freq bonus 36) The monster species that spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: jumping school eel (freq bonus 6) The monster species that spawned more often: sun drake (freq bonus 6) The monster species that spawned more often: gustiest derby (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 4) The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: bastard of the forest The monster species that never randomly spawned: dull force patch The monster species that never randomly spawned: Nuclear Grigori The monster species that never randomly spawned: broken light The monster species that never randomly spawned: insulting ghost The monster species that never randomly spawned: musician The monster species that never randomly spawned: koffing The monster species that never randomly spawned: very random monster The monster species that never randomly spawned: supreme dimensional vortex The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 167) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 17) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 21) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 51) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 4) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 10) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 107) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 3) Next attribute increase check would have come at turn 88 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You were prevented from having fear resistance (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (562) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (castlevania boots) Scrolls scroll of healing (9H) scroll of mana (I WANT TO SEE URANUS TOO) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (SHIELD IS ON) scroll of cure (PNLS DTH) * scroll of extra healing (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of greater mana restoration (RAIN FALL FROM SKY) Tools leather leash (leash) Gems worthless piece of pink glass (pink) sodalith stone (blue) worthless piece of red glass (red) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1000 points, Since you escaped early, the score list will not be checked.