Andy, lawful female ironman Feminist ####------------ #,,,+........... #,##|..........|,, #####,#,............,#--------------- #,,,,,,,------------,,...<..........| #,#.#---.--- ###|...^.........| ##,,,,......|# +.............. #,,#,#|.---.., --------------- #,,,,#|.| |.|# ##,,## |.| |.| #,,,# |.---.| #,,# |.....+ -----+-------,,# ----+-- |..$........|,# |.....|..@...,# -------------## [Andy the Rebel Woman] St13 Dx16 Co13 In9 Wi5 Ch21 FemIroFemLaw+D Dlvl:1 G7 HP-10(19) Pw11(11) AC-2 Xp1/8 T112 Latest messages You see here 7 gold pieces {0}. 7 gold pieces. There is a wall in the way! (3x) You kill the goblin! q - an iron skull cap {12}. Dora eats a goblin corpse {400}. There is a wall in the way! You hear some noises in the distance. You hear some noises. You displaced Dora. There is a wall in the way! (2x) The jackal bites you! [-1 -> 18] You kill the jackal! You hear some noises in the distance. The jackal bites you! [-1 -> 18] You kill the jackal! A massive electric shock surges through your body! You die... Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 40% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: lance (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19491 Monster spawn increase reached its maximum at turn 202589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2146065 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: elemental (freq bonus 8) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 18) The monster species that spawned more often: seahorse (freq bonus 20) The monster species that spawned more often: damager ghost (freq bonus 240) The monster species that spawned more often: petty cockatrice (freq bonus 10) The monster species that spawned more often: Olog-hai mimic (freq bonus 20) The monster species that spawned more often: eel-lizard (freq bonus 54) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 120) The monster species that spawned more often: evil mage (freq bonus 44) The monster species that spawned more often: orc champion (freq bonus 60) The monster species that spawned more often: gold golem (freq bonus 20) The monster species that spawned more often: Succubus Lieutenant (freq bonus 40) The monster species that spawned more often: mana hound (freq bonus 108) The monster species that spawned more often: urdar on crack (freq bonus 40) The monster species that spawned more often: derp (freq bonus 9) The monster species that spawned more often: troll mummy (freq bonus 33) The monster species that spawned more often: Simone (freq bonus 60) The monster species that spawned more often: immobile force fungus (freq bonus 32) The monster species that spawned more often: cyclone rider (freq bonus 36) The monster species that spawned more often: grey icky thing (freq bonus 80) The monster species that spawned more often: falling warp fungus (freq bonus 72) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 16) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster species that never randomly spawned: statue gargoyle The monster species that never randomly spawned: immobile force patch The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: dull grey ooze The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: water grue The monster species that never randomly spawned: blanched taximan The monster species that never randomly spawned: green dragon worm The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: slighter scarred The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 17) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 56) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 34) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 19) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 87) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 5) Next attribute increase check would have come at turn 684 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 6 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: If you pick up a scroll, it may disintegrate. (0) You were going to become dehydrated (0) You were prevented from having shock resistance (0) You were prevented from having glib combat (0) You had 1383 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (72) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (23 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (24 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist...