Andy, chaotic female problematic Tracer ---- ----- |......... |.......@| |........| ---------- [Andy the Cursed Beginner] St11 Dx17 Co6 In9 Wi3 Ch13 TrcProFemCha Dlvl:1 G0 HP10(10) Pw36(36) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female problematic Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. ring of numbness - This is a ring. Color: white. Material: paper. Appearance: above. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring will numb your limbs, which is a Bad Thing (TM). It is usually generated cursed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: flying You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 26 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 71% Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 136657 Monster spawn increase reached its maximum at turn 237768 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3939468 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: colbran (freq bonus 12) The monster species that spawned more often: desu sentai (freq bonus 9) The monster species that spawned more often: friendly fire (freq bonus 21) The monster species that spawned more often: insensibly wainwright (freq bonus 24) The monster species that spawned more often: cursing spirit (freq bonus 20) The monster species that spawned more often: stealer permamimic (freq bonus 20) The monster species that spawned more often: coiled bush jouster (freq bonus 7) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 48) The monster species that spawned more often: werejackal (freq bonus 10) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 22) The monster species that spawned more often: medium (freq bonus 7) The monster species that spawned more often: magma demon (freq bonus 128) The monster species that spawned more often: sudden appearer (freq bonus 20) The monster species that spawned more often: Kyosuke Kagami (freq bonus 20) The monster species that spawned more often: canna exulting (freq bonus 36) The monster species that spawned more often: baby river hog (freq bonus 5) The monster species that spawned more often: chasing garter snake (freq bonus 14) The monster species that spawned more often: chimpanzee (freq bonus 4) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 15) The monster species that spawned more often: randomisator lich (freq bonus 32) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: unsexy master mind flayer The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: poltergeist The monster species that never randomly spawned: dredged crowbar The monster species that never randomly spawned: labyrinth trapper The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: Aleax The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 29) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 2) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 33) Next attribute increase check would have come at turn 832 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having flying (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (385) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 9% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (eternium) Scrolls scroll of enchant weapon (01DOTE) scroll of lava (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of phase door (BUGNOSE) scroll of standard id (IDNUM AIROLG TISNART CIS) scroll of cure (HAPAX LEGOMENON) * scroll of extra healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) Spellbooks spellbook of magic missile (foreign) Potions potion of water (clear) potion of monster detection (effervescent) Rings ring of numbness (above) Wands wand of slow monster (iridium) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) devices [Basic] (max Basic) (200 of 1600) spirituality [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) sling [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye Andy the Tracer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.