Andy, chaotic female kop Saiyan -|--+-|----- |..|.......| |..........| ...@@......| ------------ [Andy the Little Wannabe Fighter] St13 Dx6 Co10 In9 Wi10 Ch5 SaiKopFemCha Dlvl:1 G0 HP18(18) Pw10(10) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female kop Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 15% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: healing spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95753 Monster spawn increase reached its maximum at turn 148213 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2136442 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: warg (freq bonus 9) The monster species that spawned more often: devastative pledger (freq bonus 6) The monster species that spawned more often: porter rock piercer (freq bonus 24) The monster species that spawned more often: model mummy (freq bonus 10) The monster species that spawned more often: magnetic force fungus (freq bonus 12) The monster species that spawned more often: double meanie (freq bonus 3) The monster species that spawned more often: poison spinner (freq bonus 6) The monster species that spawned more often: elite uruk (freq bonus 12) The monster species that spawned more often: rifleman (freq bonus 16) The monster species that spawned more often: bad warp patch (freq bonus 18) The monster species that spawned more often: gnomish slime mage (freq bonus 5) The monster species that spawned more often: domestic ogre (freq bonus 36) The monster species that spawned more often: colorless force fungus (freq bonus 12) The monster species that spawned more often: knapsack kangaroo (freq bonus 20) The monster species that spawned more often: outmaneuvered mucker (freq bonus 9) The monster species that spawned more often: improver creeper (freq bonus 24) The monster species that spawned more often: green worm mass (freq bonus 12) The monster species that spawned more often: nirvana unite (freq bonus 39) The monster species that spawned more often: twilight vampire (freq bonus 4) The monster species that spawned more often: quantum stalk (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: giant amulet trove The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: spitting lizard The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 3) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 81) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 42) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 12) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (306) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of standard id (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of cure (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) * scroll of extra healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of greater mana restoration (WHY IS THERE NO FUCKING PROMPT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Saiyan... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.