Andy, chaotic female fiendish Graduate ------------ +.@d.......| |........$.| ......$....| |....$$$...| ----.------- [Andy the Junior Assistant] St14 Dx6 Co14 In8 Wi10 Ch5 GraFieFemCha Dlvl:1 G0 HP21(21) Pw27(27) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female fiendish Graduate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: drain resistance You could not have this property extrinsically: searching You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 91% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: attack spells (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16838 Monster spawn increase reached its maximum at turn 214658 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 823779 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: Nora (freq bonus 36) The monster species that spawned more often: tatter democratical (freq bonus 18) The monster species that spawned more often: super-old guy (freq bonus 18) The monster species that spawned more often: porter xorn permamimic (freq bonus 42) The monster species that spawned more often: shadow ogre (freq bonus 10) The monster species that spawned more often: ill colony (freq bonus 27) The monster species that spawned more often: Bralani (freq bonus 66) The monster species that spawned more often: sportal wombat (freq bonus 54) The monster species that spawned more often: petty covetous snow orc (freq bonus 18) The monster species that spawned more often: nondescript growth (freq bonus 8) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 42) The monster species that spawned more often: huge grey bat (freq bonus 20) The monster species that spawned more often: barking spider (freq bonus 72) The monster species that spawned more often: undead stalk (freq bonus 96) The monster species that spawned more often: scalping nosegay reforested overdefensive savouring (freq bonus 16) The monster species that spawned more often: lethe fish (freq bonus 8) The monster species that spawned more often: guy with such a little penis (freq bonus 14) The monster species that spawned more often: seer accumulating (freq bonus 16) The monster species that spawned more often: genin (freq bonus 16) The monster species that spawned more often: sexagenarian bray (freq bonus 18) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster species that never randomly spawned: swamp lizard The monster species that never randomly spawned: runoff mold The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: violet vortices The monster species that never randomly spawned: baby roc The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: ringwraith The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 35) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 5) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 4) Next attribute increase check would have come at turn 2234 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having drain resistance (0) You were prevented from having automatic searching (0) You saw invisible You had 1500 points of nutrition remaining You aggravated monsters You regenerated You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Gates The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1127) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (frequent helmet) * skullcap (visored helmet) * flack helmet (green bowel) * crystal helm (weeping helmet) * mining helm (water-pipe helmet) * field helm (masked helmet) * helm of safeguard (greenery helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (awesome gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (block-heeled boots) * boots of safeguard (snow boots) Scrolls scroll of healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mana (FLEECY BOUFFANT COLORS) scroll of phase door (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of standard id (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of cure (DAMN IT) * scroll of extra healing (WAWAE EHA) * scroll of greater mana restoration (CHANGED WITH OPPOSITE ABILITYPERSON) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Graduate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.