Andy, lawful female mummified Feminist ------------ |..........| |..........| |..B....@r.| |......@.... ---- ------- [Andy the Rebel Woman] St7 Dx11 Co16 In5 Wi3 Ch13 FemMumFemLaw Dlvl:1 G0 HP17(17) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mummified Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: cold resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 45% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: searching (turn 87) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48896 Monster spawn increase reached its maximum at turn 128957 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4948080 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: borked gaunt (freq bonus 30) The monster species that spawned more often: guild ship (freq bonus 8) The monster species that spawned more often: dust vortex (freq bonus 10) The monster species that spawned more often: chaos polymorpher (freq bonus 30) The monster species that spawned more often: Kosei (freq bonus 12) The monster species that spawned more often: acidwater hound (freq bonus 12) The monster species that spawned more often: fiefdom firebombing (freq bonus 16) The monster species that spawned more often: cave springy (freq bonus 8) The monster species that spawned more often: disgusting spore (freq bonus 5) The monster species that spawned more often: bronze dragon bat (freq bonus 6) The monster species that spawned more often: Denise's girl shoe (freq bonus 9) The monster species that spawned more often: disease sphere (freq bonus 56) The monster species that spawned more often: undead ant (freq bonus 36) The monster species that spawned more often: undead topmodel (freq bonus 30) The monster species that spawned more often: night clan (freq bonus 12) The monster species that spawned more often: son of Typhon (freq bonus 40) The monster species that spawned more often: bright star (freq bonus 6) The monster species that spawned more often: jumping fire eel (freq bonus 6) The monster species that spawned more often: Mr. Mime (freq bonus 24) The monster species that spawned more often: Pos Recursive (freq bonus 15) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: Null, the Living Void The monster species that never randomly spawned: snarlier eructing reecho flump stepping The monster species that never randomly spawned: gulch knickknack The monster species that never randomly spawned: procreativity sheepshank The monster species that never randomly spawned: chemistry nerd The monster species that never randomly spawned: depowered warp patch The monster species that never randomly spawned: Solvejg's leather pump The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 194) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 15) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 6) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having warning (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (379) You survived You didn't know any spells. Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (pink sneakers) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (PFAZER) scroll of phase door (DEVIENEX COER) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of extra healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of greater mana restoration (NO ONE CAN STOP ME) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of blue glass (blue) worthless piece of white glass (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.