Andy, neutral female haxorish Feminist -------- #...@@{# |..... #..... .... ....| - -- ------ [Andy the Rebel Woman] St11 Dx14 Co15 In4 Wi4 Ch15 FemHaxFemNeu Dlvl:1 G0 HP19(19) Pw14(14) AC-7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female haxorish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 75% Wand drop chance was reduced to 85% Potion drop chance was reduced to 72% Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: spirituality (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34404 Monster spawn increase reached its maximum at turn 123830 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4090665 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: human or elf (freq bonus 12) The monster species that spawned more often: Roxy Greta's sneaker (freq bonus 84) The monster species that spawned more often: lygrog (freq bonus 42) The monster species that spawned more often: magic-colored warp fungus (freq bonus 112) The monster species that spawned more often: amnesia ant (freq bonus 14) The monster species that spawned more often: ancient gray dragon (freq bonus 90) The monster species that spawned more often: dark spearwoman (freq bonus 16) The monster species that spawned more often: Markus (freq bonus 252) The monster species that spawned more often: yellow sentai (freq bonus 13) The monster species that spawned more often: thorn master (freq bonus 14) The monster species that spawned more often: Heike (freq bonus 39) The monster species that spawned more often: Ippo Makunoichi (freq bonus 39) The monster species that spawned more often: gray jelly (freq bonus 56) The monster species that spawned more often: vampire bat (freq bonus 48) The monster species that spawned more often: gelatinous cube (freq bonus 30) The monster species that spawned more often: immobile colony (freq bonus 28) The monster species that spawned more often: claustrophobia vortex (freq bonus 28) The monster species that spawned more often: reutilize part (freq bonus 18) The monster species that spawned more often: porter mimic (freq bonus 14) The monster species that spawned more often: big bill (freq bonus 16) The monster species that spawned more often: petro growth (freq bonus 32) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: upraising snappier The monster species that never randomly spawned: fast gaboon The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: giant death dog The monster species that never randomly spawned: springboard unconcernedly queening The monster species that never randomly spawned: inka fighter The monster class that always generated with extra speed: ant or other insect The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 50) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 17) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 38) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having polymorph control (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (142) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (mud boots) Scrolls scroll of healing (MAKE THE PRIZE TWICE USED) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (ELAM EBOW) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (ELF IS DOUBLEQUICKER WHEN RAIN) Tools leather leash (leash) Gems healthstone (gray) worthless piece of orange glass (orange) worthless piece of yellowish brown glass (yellowish brown) loadstone (gray) worthless piece of pink glass (pink) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.