Andy, chaotic female ak Thief is dead! Feminist ---- -$-- - |......@..| |..$.......@.| #--|.......... - -.-.----- - #. | [Andy the Rebel Woman] St16 Dx14 Co11 In3 Wi5 Ch13 FemAktFemCha Dlvl:1 G0 HP19(19) Pw15(15) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female ak Thief is dead! Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: infravision You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 74 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28005 Monster spawn increase reached its maximum at turn 106031 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1072200 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: mountain nymph (freq bonus 12) The monster species that spawned more often: animals (freq bonus 5) The monster species that spawned more often: stupefying turret (freq bonus 28) The monster species that spawned more often: antimagic force fungus (freq bonus 6) The monster species that spawned more often: Janine (freq bonus 21) The monster species that spawned more often: persecution shaped (freq bonus 3) The monster species that spawned more often: azure patch (freq bonus 8) The monster species that spawned more often: rancid jelly (freq bonus 12) The monster species that spawned more often: sticky stalk (freq bonus 12) The monster species that spawned more often: bright green slime (freq bonus 15) The monster species that spawned more often: map mimic (freq bonus 12) The monster species that spawned more often: Lynkab (freq bonus 36) The monster species that spawned more often: drolem (freq bonus 7) The monster species that spawned more often: Barrier Kop (freq bonus 16) The monster species that spawned more often: rat swarm (freq bonus 18) The monster species that spawned more often: health trove (freq bonus 20) The monster species that spawned more often: gray slayer (freq bonus 10) The monster species that spawned more often: petty shock ant (freq bonus 24) The monster species that spawned more often: broken light (freq bonus 6) The monster species that spawned more often: ivory warp patch (freq bonus 42) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster species that never randomly spawned: A'salom The monster species that never randomly spawned: river floozy The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: nether stalk The monster species that never randomly spawned: Robur, the Conqueror The monster species that never randomly spawned: excretory extricable filaree The monster species that never randomly spawned: beaming ufo part The monster species that never randomly spawned: snow drifter The monster species that never randomly spawned: time golem The monster species that never randomly spawned: belated inerrant The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 14) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 15) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 17) Next attribute increase check would have come at turn 915 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having infravision (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (48) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (steel boots) Scrolls scroll of healing (DEATH TO CLEANERS) scroll of mana (DAD AND BABY ATTACKING) scroll of phase door (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of standard id (CIRMOCLINE) scroll of cure (PIETEIKUMU KLUDA) * scroll of extra healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) * scroll of greater mana restoration (OMIAZBOYISU531) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of yellow glass (yellow) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.