Andy, lawful female sea elven Feminist -------- ...$@@.| |....# | |.... |.!..B ..... |.... ------ [Andy the Rebel Woman] St11 Dx9 Co9 In7 Wi3 Ch14 FemSeaFemLaw Dlvl:1 G0 HP16(16) Pw16(16) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female sea elven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: corrosivity You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 77% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: firearms (turn 196) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21586 Monster spawn increase reached its maximum at turn 149316 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 805968 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: gray speeze (freq bonus 12) The monster species that spawned more often: chaotic wizard (freq bonus 8) The monster species that spawned more often: very old stone dragon (freq bonus 10) The monster species that spawned more often: acid blob (freq bonus 8) The monster species that spawned more often: flying gecko (freq bonus 72) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 15) The monster species that spawned more often: kogepan (freq bonus 12) The monster species that spawned more often: nastystone sniper (freq bonus 8) The monster species that spawned more often: giant ebony scorpion (freq bonus 3) The monster species that spawned more often: chiller trove (freq bonus 16) The monster species that spawned more often: giant white rat (freq bonus 10) The monster species that spawned more often: bewitched maia (freq bonus 8) The monster species that spawned more often: libbing limelighted (freq bonus 21) The monster species that spawned more often: millenum (freq bonus 12) The monster species that spawned more often: roguishly unfought vesicular (freq bonus 54) The monster species that spawned more often: skyrocketing airbrush (freq bonus 8) The monster species that spawned more often: swarm monkey (freq bonus 8) The monster species that spawned more often: uncontaminated shah (freq bonus 4) The monster species that spawned more often: notably congregation (freq bonus 24) The monster species that spawned more often: berried downloaded passe (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: werefox The monster species that never randomly spawned: investigatory ban The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: Shiro The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: geochemist transactor The monster species that never randomly spawned: guzzled joshed The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: flying cockatrice The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 27) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 14) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 13) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 60) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having keen memory (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (348) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (CONE ALACIO) scroll of phase door (DEJIZ FRADO) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of extra healing (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of greater mana restoration (XELSE DAM NE HTD NADAEHRE HTI HYMA) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of green glass (green) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.