Andy, neutral female dinosaur Feminist ------ |.... |:..@| ### |$..@. ------ [Andy the Rebel Woman] St10 Dx10 Co9 In4 Wi4 Ch16 FemDinFemNeu Dlvl:1 G0 HP25(25) Pw10(10) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female dinosaur Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 16 Amulet drop chance was reduced to 97% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: high heels (turn 135) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72820 Monster spawn increase reached its maximum at turn 143657 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2148824 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: scaling voicelessly (freq bonus 10) The monster species that spawned more often: watchman (freq bonus 36) The monster species that spawned more often: accumulative galvanically (freq bonus 12) The monster species that spawned more often: rock worm (freq bonus 12) The monster species that spawned more often: cat cloud (freq bonus 6) The monster species that spawned more often: dark patch (freq bonus 12) The monster species that spawned more often: ancient green dragon (freq bonus 48) The monster species that spawned more often: splat tactic snowmobiler (freq bonus 15) The monster species that spawned more often: marathon lager (freq bonus 24) The monster species that spawned more often: roast pig (freq bonus 5) The monster species that spawned more often: nord (freq bonus 24) The monster species that spawned more often: Aleax writer (freq bonus 5) The monster species that spawned more often: phaser mold (freq bonus 24) The monster species that spawned more often: slimy patch (freq bonus 36) The monster species that spawned more often: shewing saliently (freq bonus 5) The monster species that spawned more often: lava growth (freq bonus 8) The monster species that spawned more often: ultramarine colony (freq bonus 5) The monster species that spawned more often: Photon Earth (freq bonus 6) The monster species that spawned more often: grizzly bear (freq bonus 16) The monster species that spawned more often: wrinkled patch (freq bonus 60) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 12) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: bugbear chieftain The monster species that never randomly spawned: baby amphitere The monster species that never randomly spawned: lilac mold The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: isthmian lulling salivation The monster species that never randomly spawned: evercloaked xorn The monster species that never randomly spawned: Pseudo-Gollum The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: polarization ionised carful The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 46) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 190) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 18) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 133) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 13) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 20) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 20) Next attribute increase check would have come at turn 1015 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monsters will occasionally use very unfair attacks on you. (0) You were prevented from having drain resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1420) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter boots) Scrolls scroll of healing (WOE AKUET AAAAAAA) scroll of mana (KICKINTHENUTS) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (JUYED AWK YACC) * scroll of extra healing (OYII) * scroll of greater mana restoration (ALL I WANT IS ME IN YOU) Tools leather leash (leash) Gems worthless piece of orange glass (orange) unfair attack stone (gray) worthless piece of green glass (green) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.