Andy, lawful female skeleton Feminist ------------ ----...........---- +.................| |..............@@.| |.................| ..................| ----...........---- ---- ------- [Andy the Rebel Woman] St14 Dx10 Co14 In5 Wi6 Ch12 FemSkeFemLaw Dlvl:1 G0 HP18(18) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female skeleton Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: searching You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 92% chance Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 72% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 99% Monster death drops spawned with only 91% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 114) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65956 Monster spawn increase reached its maximum at turn 203657 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6861322 The monster class that cannot be genocided was nemese The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: thorn force patch (freq bonus 6) The monster species that spawned more often: eye of destruction (freq bonus 6) The monster species that spawned more often: unfortunate forest (freq bonus 72) The monster species that spawned more often: centaur grandmaster (freq bonus 12) The monster species that spawned more often: psion (freq bonus 18) The monster species that spawned more often: God of Speed Metal (freq bonus 5) The monster species that spawned more often: flying clam (freq bonus 10) The monster species that spawned more often: convulsant tsarist (freq bonus 8) The monster species that spawned more often: running emu (freq bonus 18) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 20) The monster species that spawned more often: nasty lich (freq bonus 24) The monster species that spawned more often: dwarf lord mutant (freq bonus 5) The monster species that spawned more often: boobed mimic (freq bonus 9) The monster species that spawned more often: Infestion (freq bonus 9) The monster species that spawned more often: dimming trove (freq bonus 4) The monster species that spawned more often: ultraism floweret (freq bonus 9) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 16) The monster species that spawned more often: shrove cancan (freq bonus 4) The monster species that spawned more often: humanoid leprechaun (freq bonus 12) The monster species that spawned more often: pseudo-nice crone (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: phasing hobbit wizard The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: docbot The monster species that never randomly spawned: merlion The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: chlorpromazine sower The monster species that never randomly spawned: hairy spore The monster species that never randomly spawned: polarity reacquaint The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 21) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 22) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 69) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 14) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 1) Next attribute increase check would have come at turn 512 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having automatic searching (0) You were prevented from having stealth (0) You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (mud boots) Scrolls scroll of healing (IYI) scroll of mana (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (MESSED AFTER RUSH AND WHIRLING) scroll of standard id (SORRY NISI) scroll of cure (RIEN NE VA PLUS) * scroll of extra healing (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of greater mana restoration (HFR GUR SBEPR YHXR) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of pink glass (pink) worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.