Andy, lawful female loli Feminist ### #,# ##, |## #,# ###,##,,# --,| #,# #,#,,,@,# ---...---#,# #,,,#,,,# --.......--,## #,##,,,,## |.........|,,## ##,##,##,)## |... .....-,,,# #,,##,###^,# |.........|##,-----,#|#^####,,# -...... #,.......|#,##,,,%####### ----..(--- #|.....^.|#,######,,,,,,,,, |......<..|##|.......|#,# ##,,,),^%,, |........^|,,,---....||,-- ####,,,,^# |.........,,*#|-.....|-..--#-------,%#,# |.........,,##|....|,-..%.|,....%.(,,,,# |.........,# ------,--..|,,|......,#### [Andy the Wannabe Maneater] St3 Dx6 Co13 In3 Wi5 Ch13 FemLolFemLaw Dlvl:2 G1 HP-2(41) Pw27(27) AC0 Xp4/84 T685 Brd Latest messages The spores were poisoned! [-12 -> 19] There is a wall in the way! (2x) CLICK! You have triggered a trap! Cyanide gas blows in your face! You feel very poisoned... The gas were poisoned! You feel weaker! You lose Strength You hear the wailing of the Banshee... [-10 -> 1] Warning: HP low! There is a wall in the way! CLICK! You have triggered a trap! The entire dungeon is shaking around you! Magnitude 2! There is a wall in the way! You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Amulets r - an uncursed amulet of peace (being worn) {0} Weapons a - the uncursed +2 high-heeled sandal named End of the year (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} x - an uncursed +0 studded leather armor (being worn) {80} z - a cursed +0 gimp cloak (being worn) {4} B - the blessed +0 copper dragon scale shield named Brass Guard {20} Comestibles q - an uncursed pancake {0} Scrolls l - 4 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} E - a blessed scroll of healing {0} Spellbooks t - an uncursed spellbook of final explosion (0:5) {0} Wands D - an uncursed wand of identify (0:17) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} u - an uncursed lock pick {0} Gems g - an uncursed +0 cyan stone {1} h - an uncursed +0 worthless piece of cyan glass {1} i - 6 blessed +0 worthless pieces of green glass {6} j - 6 uncursed +0 rocks {0} k - 31 uncursed +0 worthless pieces of yellowish brown glass {31} C - a cursed +0 loadstone Final attributes You were playing in game master mode You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: reflection You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 72% Wand drop chance was reduced to 97% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 25) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 100123 Monster spawn increase reached its maximum at turn 179332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4108468 The monster class that cannot be genocided was jelly The monster class that was spawned more often: golem (freq bonus 32) The monster species that spawned more often: ivy fellating (freq bonus 111) The monster species that spawned more often: zebra spider (freq bonus 102) The monster species that spawned more often: nondescript colony (freq bonus 76) The monster species that spawned more often: admonisher (freq bonus 136) The monster species that spawned more often: outcried smuggling (freq bonus 105) The monster species that spawned more often: magic patch (freq bonus 204) The monster species that spawned more often: mahou shonen (freq bonus 66) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 70) The monster species that spawned more often: blank mushroom (freq bonus 144) The monster species that spawned more often: desert stalk (freq bonus 74) The monster species that spawned more often: Helen's lady pump (freq bonus 66) The monster species that spawned more often: phonological querist (freq bonus 68) The monster species that spawned more often: shadow recluse (freq bonus 70) The monster species that spawned more often: swearer somersaulting (freq bonus 70) The monster species that spawned more often: Infested Bralani (freq bonus 204) The monster species that spawned more often: vapor rat (freq bonus 78) The monster species that spawned more often: grand wraith (freq bonus 132) The monster species that spawned more often: genin (freq bonus 136) The monster species that spawned more often: creeping mold (freq bonus 210) The monster species that spawned more often: chimera lizard (freq bonus 132) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 5) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 10) The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: brain-eating ghoul The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: undead patch The monster species that never randomly spawned: implausibly polled The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: giant brown rat The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 39) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 14) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 19) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 15) Next attribute increase check would have come at turn 1024 Strength training was 12 Dexterity training was 8 Wisdom training was 25 Constitution training was 21 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monster attacks always deal maximum damage to you. (0) You had the following problem: Zapping a wand could cause it to explode. (0) You were possessed by the ghost of Thai. (125) You were prevented from having manaleech (0) You were prevented from having reflection (0) You saw invisible You recognized peaceful creatures You had infravision You had 958 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (294) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Artifacts Brass Guard [neutral copper dragon scale shield] Amulets amulet of peace (boxy) Weapons shuriken (throwing star) Armor killer heels (velvet pumps) gimp cloak (slexual cloak) copper dragon scale shield (copper dragonhide shield) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (CERB BRK PAND) scroll of standard id (EN PHYSIC POINTS IS USEMORE) scroll of cure (PERFORATORUP AS SKY) * scroll of extra healing (WANNA UNDRESS PALE NIGHT) * scroll of greater mana restoration (SHIN KICK OF LOVE) scroll of fire (COCKATRICE CORPSES ARE DELICIOUS) scroll of magic mapping (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of teleportation (ALPHABET SOUP LETTER SALAD) scroll of enchant weapon (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of identify (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of final explosion (irritating) Potions potion of paralysis (ochre) Wands wand of identify (bent) Tools leather leash (leash) Gems cyan stone (teal) worthless piece of cyan glass (cyan) worthless piece of green glass (green) worthless piece of yellowish brown glass (yellowish brown) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) an ego gas spore 0 white jellies (1 created) a kobold 0 small kappas (1 created) 0 large kobolds (1 created) 0 baby permamimics (1 created) a goblin a sewer rat (3 created) 0 rabbits (1 created) 0 scavengers (1 created) 0 hole spiders (1 created) 3 larvae a grid bug a lichen (2 created) a porter lichen 0 yellow molds (1 created) 0 New Kops (1 created) a Kop Sergeant a slimebesu 0 low oozes (2 created) 0 white friars (1 created) an agent of the black market 0 block-heeled girls (1 created) a novice light wall a novice medium wall 0 novice dark walls (2 created) a food trove 0 poison troves (1 created) 36 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 13 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (29 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (27 of 160) petkeeping [Basic] (max Expert) (24 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (35 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You died in The Dungeons of Doom on dungeon level 2 with 437 points, and 1 piece of gold, after 685 moves. Killer: fumarole spores You were level 4 with a maximum of 41 hit points when you died. You reached the 87th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 85 444 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] 86 441 Andy-Fem-Yuk-Fem-Law died in The Dungeons of Doom on level 2. Killed by a fumarole spores. - [41] *87 437 Andy-Fem-Lol-Fem-Law died in The Dungeons of Doom on level 2. Killed by a fumarole spores. - [41] 88 428 Coolfrog-Ana-Sli-Fem-Law died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [50] 89 428 Nirol-Pic-Lol-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (eel-lizard). - [39]