Andy, chaotic female trapper Feminist --------- |.......| |.......| |.......| +..@@.... - ------- [Andy the Rebel Woman] St9 Dx10 Co8 In8 Wi5 Ch13 FemTrpFemCha Dlvl:1 G0 HP23(23) Pw20(20) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trapper Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: improved vision You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-handed sword (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80109 Monster spawn increase reached its maximum at turn 153496 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 416538 The monster class that cannot be genocided was golem The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: giant green locust (freq bonus 12) The monster species that spawned more often: phase spider (freq bonus 24) The monster species that spawned more often: officer (freq bonus 6) The monster species that spawned more often: gelatinous dice (freq bonus 10) The monster species that spawned more often: lesbian beauty (freq bonus 3) The monster species that spawned more often: rearming airspeed (freq bonus 3) The monster species that spawned more often: conn stile charted (freq bonus 24) The monster species that spawned more often: dark lancer (freq bonus 18) The monster species that spawned more often: bhut (freq bonus 8) The monster species that spawned more often: farting girl (freq bonus 14) The monster species that spawned more often: magikarp (freq bonus 18) The monster species that spawned more often: banished potatoes (freq bonus 14) The monster species that spawned more often: takuhi (freq bonus 30) The monster species that spawned more often: dead ant (freq bonus 8) The monster species that spawned more often: tear light (freq bonus 8) The monster species that spawned more often: Eternal Evil (freq bonus 32) The monster species that spawned more often: shady monkey (freq bonus 18) The monster species that spawned more often: ultra spider (freq bonus 18) The monster species that spawned more often: armored rubber (freq bonus 16) The monster species that spawned more often: totally bad growth (freq bonus 18) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: fontal cheapish pursuance sightseen threadier The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: remorselessly defiling The monster species that never randomly spawned: Micha The monster species that never randomly spawned: onanocter 4d The monster species that never randomly spawned: former sergeant The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: eldritch force fungus The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 198) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 18) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 85) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 72) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 74) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Next attribute increase check would have come at turn 866 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having a sight bonus (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (543) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (arcane boots) Scrolls scroll of healing (HIWEDALE OOO) scroll of mana (VUS AS CORIUMA) scroll of phase door (DUCTUM ADIS) scroll of standard id (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of cure (CAN EAT FRUITMORE) * scroll of extra healing (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) Wands wand of trap creation (aluminum) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) luckstone (gray) chrysocolla stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 813 points, Since you escaped early, the score list will not be checked.