Andy, chaotic female impish Feminist ---------------------- |....................| |....................| |....................| |....................---------- |....@@........................ |.........................$...| |.......................:.....| ------------------------------- [Andy the Rebel Woman] St16 Dx9 Co12 In5 Wi5 Ch21 FemWimFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female impish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 91% Potion drop chance was reduced to 52% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shuriken (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29392 Monster spawn increase reached its maximum at turn 153262 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4243965 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: porter inertia fungus (freq bonus 5) The monster species that spawned more often: volt spore (freq bonus 96) The monster species that spawned more often: swamp kobold (freq bonus 30) The monster species that spawned more often: translucent spore (freq bonus 18) The monster species that spawned more often: tasloi sorcerer (freq bonus 12) The monster species that spawned more often: psycho kitten (freq bonus 12) The monster species that spawned more often: nighthawk (freq bonus 30) The monster species that spawned more often: Jasieen (freq bonus 12) The monster species that spawned more often: werespider (freq bonus 6) The monster species that spawned more often: kopyguard (freq bonus 12) The monster species that spawned more often: young orange dragon (freq bonus 18) The monster species that spawned more often: flying moyatto ball (freq bonus 42) The monster species that spawned more often: Joker Black (freq bonus 5) The monster species that spawned more often: breadth slither (freq bonus 18) The monster species that spawned more often: magnetic spore (freq bonus 28) The monster species that spawned more often: asian woman (freq bonus 18) The monster species that spawned more often: ³fNœWI (freq bonus 12) The monster species that spawned more often: animated wooden statue (freq bonus 18) The monster species that spawned more often: Inspector Kommissioner (freq bonus 54) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 18) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster trait that was more common: monsters that wait for you to come (freq bonus 24) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 13) The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: telephonic drawable The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: problem mincier The monster species that never randomly spawned: furious force fungus The monster species that never randomly spawned: iron man The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: ghetto colony The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 246) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having poison resistance (0) You were prevented from having quad attacks (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (332) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hot boots) Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (DUAM XNAHT) scroll of standard id (ELL HUROZUNTEL WHOTISPECI) scroll of cure (YET ANOTHER SCROLL LABEL) * scroll of extra healing (GRAB EM BY THE PUSSY) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Tools leather leash (leash) Gems worthless piece of teal glass (teal) rose quartz stone (pink) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 715 points, Since you escaped early, the score list will not be checked.