Andy, lawful female octopode Feminist ----+-- +.....+ |@....| |.@V..| |.....| |.....| |...... ------- [Andy the Rebel Woman] St15 Dx13 Co13 In5 Wi4 Ch16 FemOctFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female octopode Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 36% chance Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: attack spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90660 Monster spawn increase reached its maximum at turn 185198 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 10590754 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: grand light canyon (freq bonus 48) The monster species that spawned more often: Gunter (freq bonus 30) The monster species that spawned more often: omicron ostensibility (freq bonus 28) The monster species that spawned more often: rankest buxom (freq bonus 44) The monster species that spawned more often: undead DQ slime (freq bonus 18) The monster species that spawned more often: caterpie (freq bonus 60) The monster species that spawned more often: palpitation dizzily (freq bonus 7) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 120) The monster species that spawned more often: black centipede (freq bonus 18) The monster species that spawned more often: master newt (freq bonus 48) The monster species that spawned more often: biologist reappoint (freq bonus 27) The monster species that spawned more often: sue growth (freq bonus 7) The monster species that spawned more often: large rothe (freq bonus 18) The monster species that spawned more often: Unveiled Grigori (freq bonus 16) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 8) The monster species that spawned more often: great wyrm of chaos (freq bonus 36) The monster species that spawned more often: contracture hayrack (freq bonus 30) The monster species that spawned more often: orange ant (freq bonus 28) The monster species that spawned more often: psychotherapeut (freq bonus 16) The monster species that spawned more often: trap warp fungus (freq bonus 21) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 9) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: bad vortex The monster species that never randomly spawned: petty kobold shaman The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: automatic kitten The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: vampire spawn The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 16) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 44) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: The game won't tell you exactly how much damage an attack does. (0) You were prevented from having sleep resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (540) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter stilettos) Scrolls scroll of healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of mana (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of phase door (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of standard id (AUTOEXEC BAT) scroll of cure (CO APPESTUS) * scroll of extra healing (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES) Tools leather leash (leash) Gems worthless piece of violet glass (violet) damage meter stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.