Andy, lawful female poisoner Feminist --+----------- |.......@....| |...$....@...| .............| |............| -------------- [Andy the Rebel Woman] St11 Dx8 Co12 In9 Wi5 Ch15 FemPoiFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female poisoner Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: quad attacks You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 72% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: divination spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34173 Monster spawn increase reached its maximum at turn 142139 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2387418 The monster class that cannot be genocided was piercer The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: sneeze stapled (freq bonus 8) The monster species that spawned more often: octarine spore (freq bonus 72) The monster species that spawned more often: cursed fungus (freq bonus 20) The monster species that spawned more often: rambling gambler (freq bonus 4) The monster species that spawned more often: wieldy maned device apperception hedging (freq bonus 96) The monster species that spawned more often: gazed refuelling (freq bonus 8) The monster species that spawned more often: slime vortex (freq bonus 42) The monster species that spawned more often: exploitability turret (freq bonus 15) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 12) The monster species that spawned more often: suicide dwarf (freq bonus 20) The monster species that spawned more often: excruciating roquefort (freq bonus 6) The monster species that spawned more often: pink force fungus (freq bonus 8) The monster species that spawned more often: half-ogre (freq bonus 15) The monster species that spawned more often: bespangling implanted (freq bonus 4) The monster species that spawned more often: loud patch (freq bonus 12) The monster species that spawned more often: nautilus neer-do-well (freq bonus 36) The monster species that spawned more often: vesty (freq bonus 15) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 8) The monster species that spawned more often: Dora's sneaker (freq bonus 15) The monster species that spawned more often: quaestor (freq bonus 10) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster species that never randomly spawned: falling mold The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: bomber buster The monster species that never randomly spawned: shark The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: zuubie The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: unstop webby The monster species that never randomly spawned: heckled sultriest The monster species that never randomly spawned: music vortex The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 215) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 9) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Next attribute increase check would have come at turn 826 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having quad attacks (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (562) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (persian boots) Scrolls scroll of healing (SEE IF I CARE) scroll of mana (DOUBTFUL BRUSH BUNDLE) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (TLASFO SENIL) scroll of cure (01DOTE) * scroll of extra healing (FORMAT C) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Tools leather leash (leash) Gems worthless piece of green glass (green) healthstone (gray) lapis lazuli (blue) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 615 points, Since you escaped early, the score list will not be checked.