Andy, neutral female nastinator Feminist ---------- ........| |........| |.@....{.| |@.......| ---------- [Andy the Rebel Woman] St7 Dx7 Co12 In4 Wi6 Ch15 FemNasFemNeu Dlvl:1 G0 HP19(19) Pw14(14) AC3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female nastinator Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: numbopathy Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 86% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 59% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14944 Monster spawn increase reached its maximum at turn 111838 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1973625 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: sanity turret (freq bonus 30) The monster species that spawned more often: tlith sephirah (freq bonus 8) The monster species that spawned more often: very old water dragon (freq bonus 18) The monster species that spawned more often: Dain II Ironfoot (freq bonus 28) The monster species that spawned more often: ghost mage (freq bonus 60) The monster species that spawned more often: greater ice cattle (freq bonus 42) The monster species that spawned more often: dude who thinks he's cool (freq bonus 10) The monster species that spawned more often: separation pinball unperturbable animist (freq bonus 4) The monster species that spawned more often: centipede swarm (freq bonus 10) The monster species that spawned more often: alignment turret (freq bonus 20) The monster species that spawned more often: giant spotted rat (freq bonus 8) The monster species that spawned more often: cameroonie (freq bonus 8) The monster species that spawned more often: bb prat (freq bonus 5) The monster species that spawned more often: reich cognise (freq bonus 9) The monster species that spawned more often: loud mushroom (freq bonus 16) The monster species that spawned more often: big bug (freq bonus 6) The monster species that spawned more often: adventurer fungus (freq bonus 42) The monster species that spawned more often: Infested Firre (freq bonus 4) The monster species that spawned more often: moistful ratted (freq bonus 8) The monster species that spawned more often: metalchuck (freq bonus 14) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 16) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: discontenting misfeasor The monster species that never randomly spawned: oddish The monster species that never randomly spawned: misdeal dynastic The monster species that never randomly spawned: grizzly bear The monster species that never randomly spawned: furious force fungus The monster species that never randomly spawned: healing force patch The monster species that never randomly spawned: old cyan dragon The monster species that never randomly spawned: telegold The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: glare mold The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 53) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 27) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 20) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 36) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 16) Next attribute increase check would have come at turn 758 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: There is background latency. (0) You were prevented from having polymorph control (0) You were prevented from having contamination resistance (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (606) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (spider boots) Scrolls scroll of healing (SERGEANT MC SHITHEAD) scroll of mana (THERESA FLAUSCHEBUESCHEL MAY) scroll of phase door (JUSTIN BAILEY) scroll of standard id (THRU THE FLOOR) scroll of cure (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of extra healing (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of greater mana restoration (OLD HIT CONTINUE OR WILL LOSE CONTINUE) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of blue glass (blue) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.