Andy, lawful female insectoid Feminist ------ |....| |....| |....| |....| ..$..| |..... |.@.c| |.@c.| |....| |r.`.| |....| ------ [Andy the Rebel Woman] St12 Dx12 Co17 In6 Wi4 Ch19 FemInsFemLaw Dlvl:1 G0 HP17(17) Pw12(12) AC3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female insectoid Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 251 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 81% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: healing spells (turn 54) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15838 Monster spawn increase reached its maximum at turn 64361 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1913247 The monster class that cannot be genocided was lizard The monster class that was spawned more often: piece of food (freq bonus 8) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: farting king (freq bonus 9) The monster species that spawned more often: hairy horror (freq bonus 20) The monster species that spawned more often: permamimicry ghost (freq bonus 22) The monster species that spawned more often: green nightmare (freq bonus 33) The monster species that spawned more often: lizard king (freq bonus 39) The monster species that spawned more often: mutant ninja turtle (freq bonus 22) The monster species that spawned more often: extrapolating crocked (freq bonus 16) The monster species that spawned more often: blue-green growth (freq bonus 36) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 10) The monster species that spawned more often: American black rat (freq bonus 20) The monster species that spawned more often: wowed moly (freq bonus 22) The monster species that spawned more often: mana hound (freq bonus 18) The monster species that spawned more often: creeping mold (freq bonus 36) The monster species that spawned more often: bramble warp fungus (freq bonus 18) The monster species that spawned more often: shock turret (freq bonus 45) The monster species that spawned more often: Cluser (freq bonus 22) The monster species that spawned more often: contaminated bug (freq bonus 40) The monster species that spawned more often: mummified cat (freq bonus 9) The monster species that spawned more often: big iguana (freq bonus 24) The monster species that spawned more often: crimson force patch (freq bonus 30) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 9) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: hunting gremlin The monster species that never randomly spawned: crosstown disentangled The monster species that never randomly spawned: airlessly kalium mucking The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: totally bad warp fungus The monster species that never randomly spawned: rusty coins The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: citykiller turret The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 38) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 93) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 1) Next attribute increase check would have come at turn 548 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magic resistance (0) You were prevented from having stunnopathy (0) You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (tightly fitting boots) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (ECNETOPINMO) scroll of standard id (INS CUBITOR) scroll of cure (PRATYAVAYAH) * scroll of extra healing (WE ARE ALL INFECTED BY THE MESHERA) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.