Andy, lawful female lizard Feminist -------- |......| |......| |@.!...| .@.....| -------- [Andy the Rebel Woman] St10 Dx10 Co12 In7 Wi6 Ch17 FemLizFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female lizard Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 262 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: mace (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83586 Monster spawn increase reached its maximum at turn 173677 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 689402 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: amagappa (freq bonus 12) The monster species that spawned more often: teal naga (freq bonus 24) The monster species that spawned more often: kappa mummy (freq bonus 18) The monster species that spawned more often: toxic warp fungus (freq bonus 21) The monster species that spawned more often: force overemphasized (freq bonus 4) The monster species that spawned more often: giant red frog (freq bonus 8) The monster species that spawned more often: shade jelly (freq bonus 21) The monster species that spawned more often: Femen warlord (freq bonus 3) The monster species that spawned more often: glassed hangared (freq bonus 12) The monster species that spawned more often: umbra mold (freq bonus 10) The monster species that spawned more often: deluge agent (freq bonus 45) The monster species that spawned more often: bronze colossus (freq bonus 12) The monster species that spawned more often: energy witch (freq bonus 12) The monster species that spawned more often: joust buzzard (freq bonus 30) The monster species that spawned more often: blue bear (freq bonus 15) The monster species that spawned more often: sparkling colony (freq bonus 4) The monster species that spawned more often: pretty buzzing nymph (freq bonus 21) The monster species that spawned more often: uncap terrain (freq bonus 4) The monster species that spawned more often: storeclerk (freq bonus 6) The monster species that spawned more often: legionnaire (freq bonus 24) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: real mushroom The monster species that never randomly spawned: illithid larva The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: meetinghouse casket crumbliest The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: bombed skittered The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 17) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 63) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 12) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 19) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 84) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Next attribute increase check would have come at turn 1518 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having dimmopathy (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (72) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sexy heels) Scrolls scroll of healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of mana (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of phase door (SLAPHEELEDSANDALBOOT) scroll of standard id (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of cure (S VEKTORI R TENSORI) * scroll of extra healing (SENIL LELLARAP) * scroll of greater mana restoration (890 C PROPERTY) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.