Andy, chaotic female naga Feminist ---------------- |..............| ......@........| |....@........$| ---------------- [Andy the Rebel Woman] St11 Dx8 Co11 In3 Wi4 Ch15 FemNagFemCha Dlvl:1 G0 HP18(18) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female naga Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 75% Potion drop chance was reduced to 83% Monster death drops spawned with only 92% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: martial arts (turn 144) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52365 Monster spawn increase reached its maximum at turn 138449 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3030161 The monster class that cannot be genocided was jabberwock Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: wolf (freq bonus 4) The monster species that spawned more often: caning calligraphic (freq bonus 6) The monster species that spawned more often: armored bundle girl (freq bonus 24) The monster species that spawned more often: assured mack trumped (freq bonus 2) The monster species that spawned more often: mental girl (freq bonus 4) The monster species that spawned more often: yora hawk (freq bonus 5) The monster species that spawned more often: pit lord (freq bonus 36) The monster species that spawned more often: silver-heeled bitch (freq bonus 4) The monster species that spawned more often: axed slandering (freq bonus 15) The monster species that spawned more often: Mephistopheles (freq bonus 6) The monster species that spawned more often: undead mind flayer (freq bonus 4) The monster species that spawned more often: false patch (freq bonus 4) The monster species that spawned more often: colony shrieker (freq bonus 48) The monster species that spawned more often: zombified moogle (freq bonus 44) The monster species that spawned more often: Fafnir (freq bonus 12) The monster species that spawned more often: Baeran (freq bonus 6) The monster species that spawned more often: soldier ant (freq bonus 24) The monster species that spawned more often: water grue (freq bonus 4) The monster species that spawned more often: very nice girl (freq bonus 3) The monster species that spawned more often: decayed force patch (freq bonus 20) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 12) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: ŠҕOu! The monster species that never randomly spawned: greedy nymph The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: schizo furze The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1) Next attribute increase check would have come at turn 262 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (299) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (buckled boots) Scrolls scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (WERMUT MOSERMOSER) scroll of phase door (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (DESREVER TSEPMET) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of cyan glass (cyan) small piece of unrefined mithril (gray) worthless piece of red glass (red) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.