Andy, chaotic female elemental Feminist --------------- |.......@.....| -.......@.....| |....$....{..|| --------------- [Andy the Rebel Woman] St14 Dx13 Co11 In4 Wi4 Ch13 FemEleFemCha Dlvl:1 G0 HP18(18) Pw13(13) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female elemental Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: shock resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 62 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 71% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36831 Monster spawn increase reached its maximum at turn 132021 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 676202 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: select spade (freq bonus 18) The monster species that spawned more often: stupid fury (freq bonus 5) The monster species that spawned more often: shuffled subfamily (freq bonus 12) The monster species that spawned more often: managemental suffixion (freq bonus 5) The monster species that spawned more often: Croesus (freq bonus 12) The monster species that spawned more often: banana fishbones (freq bonus 15) The monster species that spawned more often: cyan mold (freq bonus 15) The monster species that spawned more often: Succubus Sergeant (freq bonus 12) The monster species that spawned more often: convening spinner (freq bonus 5) The monster species that spawned more often: vanship (freq bonus 4) The monster species that spawned more often: big tool trove (freq bonus 4) The monster species that spawned more often: Seraph of the Law (freq bonus 4) The monster species that spawned more often: slime bomb (freq bonus 5) The monster species that spawned more often: domoxorn (freq bonus 12) The monster species that spawned more often: sand fisher (freq bonus 72) The monster species that spawned more often: Dora's sneaker (freq bonus 24) The monster species that spawned more often: fourteen-headed hydra (freq bonus 12) The monster species that spawned more often: specific bug (freq bonus 42) The monster species that spawned more often: ghost wolf (freq bonus 16) The monster species that spawned more often: agent black force fungus (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 1) The monster species that never randomly spawned: wereauton The monster species that never randomly spawned: outcast harelike laser incarcerating padishah The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: Fahrtum The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: overskirt deceivable fraternizer The monster species that never randomly spawned: seltoh sephirah The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You could fly You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (494) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (riding boots) Scrolls scroll of healing (GHOTI) scroll of mana (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (CTRL ALT DEL) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) * scroll of extra healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of greater mana restoration (HELP A HO) Tools leather leash (leash) Gems worthless piece of green glass (green) worthless piece of yellowish brown glass (yellowish brown) worthless piece of teal glass (teal) jasper stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 500 points, Since you escaped early, the score list will not be checked.