Andy, lawful female jelly Feminist @ [Andy the Rebel Woman] St12 Dx11 Co8 In3 Wi5 Ch17 FemJelFemLaw Dlvl:1 G0 HP17(17) Pw15(15) AC4 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female jelly Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fear factor You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 17% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 67% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 65) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40743 Monster spawn increase reached its maximum at turn 85411 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 526167 The monster class that cannot be genocided was golem The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: egyptian pharao (freq bonus 24) The monster species that spawned more often: Joker Black (freq bonus 4) The monster species that spawned more often: spectral killer (freq bonus 180) The monster species that spawned more often: admissibility illumed (freq bonus 20) The monster species that spawned more often: lightning bug (freq bonus 4) The monster species that spawned more often: twin noritta (freq bonus 8) The monster species that spawned more often: giant snail (freq bonus 10) The monster species that spawned more often: nasty wraith (freq bonus 12) The monster species that spawned more often: fire metroid (freq bonus 6) The monster species that spawned more often: water watcher (freq bonus 9) The monster species that spawned more often: brain-eating ghoul (freq bonus 8) The monster species that spawned more often: numbness monster (freq bonus 12) The monster species that spawned more often: raise sterilizing (freq bonus 5) The monster species that spawned more often: convulsively encroach (freq bonus 9) The monster species that spawned more often: resurrectionist traducement (freq bonus 30) The monster species that spawned more often: indigo mushroom (freq bonus 6) The monster species that spawned more often: dimensional portal (freq bonus 12) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 9) The monster species that spawned more often: agrotroll (freq bonus 5) The monster species that spawned more often: kobold shaman (freq bonus 8) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster species that never randomly spawned: drains rat The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: tartrated cohosh The monster species that never randomly spawned: shortchanged flattener grazer farmhand savour The monster species that never randomly spawned: beriah sephirah The monster species that never randomly spawned: Armed Kop Katcher The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: endplate disastrously rechecked The monster species that never randomly spawned: kung-fu guy The monster species that never randomly spawned: blue warp fungus The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 14) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 76) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 4) Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having jumping (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (turbo boots) Scrolls scroll of healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of mana (RANDOM STAT CHANGE MANY) scroll of phase door (OWERED HITTING BY LOOK SOUP) scroll of standard id (HACKEM MUCHE) scroll of cure (FPMAM) * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (TSCHONBLAEIHA) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.