Andy, lawful female centaur Feminist ------- --...G.-- |.......| |.......| |.@...$.. -.@...- ------- [Andy the Rebel Woman] St9 Dx11 Co16 In6 Wi11 Ch15 FemCenFemLaw Dlvl:1 G0 HP19(19) Pw12(12) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female centaur Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: drain resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 264 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 87% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: matter spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37060 Monster spawn increase reached its maximum at turn 100792 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1019070 The monster class that cannot be genocided was ghost The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: deceptive springy (freq bonus 16) The monster species that spawned more often: phasing hobbit wizard (freq bonus 8) The monster species that spawned more often: rope golem (freq bonus 12) The monster species that spawned more often: battering ram (freq bonus 8) The monster species that spawned more often: tasloi boss (freq bonus 5) The monster species that spawned more often: fiend of Slaanesh (freq bonus 10) The monster species that spawned more often: umbrellaing non sensibler (freq bonus 36) The monster species that spawned more often: finnish explorer (freq bonus 10) The monster species that spawned more often: Demonic Angel (freq bonus 16) The monster species that spawned more often: slime spore (freq bonus 4) The monster species that spawned more often: ironman ghost (freq bonus 16) The monster species that spawned more often: blister patch (freq bonus 18) The monster species that spawned more often: robochuck (freq bonus 6) The monster species that spawned more often: the forever train (freq bonus 8) The monster species that spawned more often: force dwarf (freq bonus 8) The monster species that spawned more often: radiant force fungus (freq bonus 6) The monster species that spawned more often: chaotic warrior (freq bonus 12) The monster species that spawned more often: toxic fiend (freq bonus 36) The monster species that spawned more often: Lady Tokimi (freq bonus 16) The monster species that spawned more often: heavily cursed lizard (freq bonus 9) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: blue-red warp fungus The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: busheled conation The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: identified emplane The monster species that never randomly spawned: angelfish boot The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: ossium animatum The monster species that never randomly spawned: legged whale The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 5) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 2) Next attribute increase check would have come at turn 1358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having drain resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (383) You survived You didn't know any spells. Techniques known in the end Name Level Status invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (living boots) Scrolls scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (WOE AKUET AAAAAAA) scroll of phase door (BEE VERSUS SPIDER THE CONTEST) scroll of standard id (RANTING BACILLUS) scroll of cure (VUS AS CORIUMA) * scroll of extra healing (DUBYA CHENEY SATAN) * scroll of greater mana restoration (SOO BAWLZ) Tools leather leash (leash) Gems worthless piece of white glass (white) touchstone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.