Andy, chaotic female moonelven Feminist -------- |....<.+ ,,....,, ,,,.,.,, |.,....| }}}...`| --}}|--- ,,# #,} ------------ @@# |./[/////[[| ### ##|.//[[/$/..| #,-.////[/./.| ------.---------%|.]////////| |..............|,------------ ................,# |.............{|## ------------}}-- [Andy the Fingernail Scratcher] St12 Dx15 Co16 In4 Wi9 Ch16 FemMooFemCha Dlvl:4 G74 HP51(62) Pw52(52) AC-1 Xp6/405 T1453 Hun Nmb Latest messages You're pushed back! Air currents blow in your face! You're pushed back! (2x) Air currents blow in your face! You're pushed back! There is a wall in the way! Air currents blow in your face! You're pushed back! (3x) You are beginning to feel hungry. There is a wall in the way! You hit the pile of copper coins. In what direction? [hykulnjb><] You kick the pile of copper coins. You kill the pile of copper coins! Welcome to experience level 6. The pack jackal misses. You kill the pack jackal! (2x) You hear bubbling water. You kill the sucker mold! Warning: Low Local Memory. Freeing description strings. (65x) Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed -1 shuriken named Hellrack (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} w - an uncursed +0 pair of elven boots {8} x - the uncursed +0 tarrier named Antinstant Death {30} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} Spellbooks u - an uncursed spellbook of air current (0:3) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 9 uncursed -1 rocks {0} h - 2 blessed +0 worthless pieces of blue glass {2} i - 20 uncursed +0 rocks {0} j - an uncursed +0 worthless piece of green glass {1} t - 7 uncursed +0 covellines {7} v - an uncursed +0 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: poison resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 253 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 51% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 26) Number of artifacts generated was 7 Number of fake artifacts generated was 13 Monster spawn increase started at turn 34060 Monster spawn increase reached its maximum at turn 138325 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3094000 The monster class that cannot be genocided was kobold The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: water elemental (freq bonus 12) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 12) The monster species that spawned more often: magenta colony lichen (freq bonus 12) The monster species that spawned more often: red light (freq bonus 21) The monster species that spawned more often: rainbow mode dragon (freq bonus 10) The monster species that spawned more often: runoff force fungus (freq bonus 6) The monster species that spawned more often: werekillerbee (freq bonus 8) The monster species that spawned more often: selenite administrator (freq bonus 12) The monster species that spawned more often: steamy rot monster (freq bonus 8) The monster species that spawned more often: metallic green centipede (freq bonus 36) The monster species that spawned more often: grim master (freq bonus 12) The monster species that spawned more often: lurking raven (freq bonus 20) The monster species that spawned more often: death eater (freq bonus 30) The monster species that spawned more often: crunchy mushroom (freq bonus 8) The monster species that spawned more often: vampiric spore (freq bonus 12) The monster species that spawned more often: churel (freq bonus 4) The monster species that spawned more often: schoolchildren stalemated (freq bonus 8) The monster species that spawned more often: obverting slipping (freq bonus 10) The monster species that spawned more often: falling warp patch (freq bonus 10) The monster species that spawned more often: sand archer (freq bonus 10) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 16) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 7) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: venom cat The monster species that never randomly spawned: freestyler The monster species that never randomly spawned: totter flailing The monster species that never randomly spawned: hell troll The monster species that never randomly spawned: lethe fungus The monster species that never randomly spawned: king hulk The monster species that never randomly spawned: land dragon The monster species that never randomly spawned: especially unacceptably blarneying The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: iceblock grue The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 39) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 18) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 16) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 9) Next attribute increase check would have come at turn 2828 Strength training was 18 Dexterity training was 12 Wisdom training was 12 Constitution training was 12 You were numbed (182) You had the following problem: Your display failed. (0) You had the following problem: There was low local memory. (41) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You had the following problem: Your food consumption was much faster. (232) You were prevented from having poison resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 220 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Artifacts Antinstant Death [neutral tarrier] Weapons shuriken (throwing star) Armor killer heels (korean sandals) elven boots (buffalo boots) Scrolls scroll of healing (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of mana (SNAPE KILLED DUMBLEDORE) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (EX PROTEO) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (OUTER LIMITS) scroll of identify (CONFIG SYS) scroll called #quit (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) Spellbooks spellbook of air current (bronze) Potions potion of ESP (blueberry) potion of dimness (silver) potion called water (clear) potion of object detection (cacao) potion of invisibility (green) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of green glass (green) covelline (blue) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 57 times You killed 38 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (40 of 160) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (31 of 160) petkeeping [Basic] (max Expert) (28 of 160) martial arts [Unskilled] (max Expert) (1 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (77 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist...