Andy, neutral female sea elven Feminist -+--- ...@@ |.(.| ../.| ----- [Andy the Rebel Woman] St12 Dx9 Co11 In5 Wi5 Ch17 FemSeaFemNeu Dlvl:1 G0 HP16(16) Pw16(16) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female sea elven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Ring drop chance was reduced to 88% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 94% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: axe (turn 163) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 29670 Monster spawn increase reached its maximum at turn 114893 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3743376 The monster class that cannot be genocided was worm The monster class that was spawned more often: kobold (freq bonus 5) The monster species that spawned more often: amorphous force patch (freq bonus 24) The monster species that spawned more often: lethe spore (freq bonus 21) The monster species that spawned more often: large centipede (freq bonus 18) The monster species that spawned more often: inka (freq bonus 18) The monster species that spawned more often: walking disk drive (freq bonus 30) The monster species that spawned more often: paleolithic mummy (freq bonus 6) The monster species that spawned more often: officially torii (freq bonus 26) The monster species that spawned more often: totally bad fungus (freq bonus 20) The monster species that spawned more often: gray twen (freq bonus 12) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 16) The monster species that spawned more often: greater earth elemental (freq bonus 48) The monster species that spawned more often: flying oyster (freq bonus 14) The monster species that spawned more often: lineament unstirred mulishly unflappably (freq bonus 24) The monster species that spawned more often: great gray dragon (freq bonus 14) The monster species that spawned more often: flite postconvalescent (freq bonus 36) The monster species that spawned more often: tundra bear (freq bonus 12) The monster species that spawned more often: gnoll basher (freq bonus 21) The monster species that spawned more often: radioactive woman (freq bonus 18) The monster species that spawned more often: Ruea's noble sandal (freq bonus 14) The monster species that spawned more often: big disenchanter (freq bonus 42) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 24) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster species that never randomly spawned: bullfinch portray The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: grimer The monster species that never randomly spawned: papier-mache tiger The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: tank breaker The monster species that never randomly spawned: volt patch The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 26) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 170) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 29) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 1) Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (117) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (stroking boots) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (WORLD FALL) scroll of phase door (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) scroll of standard id (DEJIZ FRADO) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of extra healing (FOO BAR) * scroll of greater mana restoration (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Tools leather leash (leash) Gems worthless piece of teal glass (teal) worthless piece of green glass (green) worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.