Andy, neutral female deathmold Feminist ------ -.---- |...... .@@..| | |..... |....| |_...| |....| ------ [Andy the Rebel Woman] St13 Dx14 Co10 In5 Wi6 Ch14 FemDeaFemNeu Dlvl:1 G0 HP17(17) Pw14(14) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female deathmold Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: speed You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 470 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 140 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 95% Potion drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 15260 Monster spawn increase reached its maximum at turn 278990 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 14552516 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: stricken severely (freq bonus 8) The monster species that spawned more often: Roflth (freq bonus 3) The monster species that spawned more often: upper spinner (freq bonus 12) The monster species that spawned more often: purchase head (freq bonus 16) The monster species that spawned more often: sludge vortex (freq bonus 24) The monster species that spawned more often: Kaschei (freq bonus 3) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 12) The monster species that spawned more often: desert robber (freq bonus 18) The monster species that spawned more often: ramapithecus (freq bonus 8) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 15) The monster species that spawned more often: marilith (freq bonus 12) The monster species that spawned more often: gonadic deva (freq bonus 10) The monster species that spawned more often: grateful tootsy (freq bonus 48) The monster species that spawned more often: masterminded fakery (freq bonus 4) The monster species that spawned more often: giant totoro (freq bonus 32) The monster species that spawned more often: romulanian soldier (freq bonus 30) The monster species that spawned more often: istar (freq bonus 18) The monster species that spawned more often: blue draconian (freq bonus 60) The monster species that spawned more often: Radio Sergeant (freq bonus 6) The monster species that spawned more often: greater nalfeshnee (freq bonus 6) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 5) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 3) The monster species that never randomly spawned: star drake The monster species that never randomly spawned: bad turret The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: Maite The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: serpent magus The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 1) Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having half spell damage (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (71) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (wedge boots) Scrolls scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (INE IGO PIO) scroll of phase door (XOR ME HSALS) scroll of standard id (PRIUS SA) scroll of cure (CURASED COFFIN IS NOT A MISSPELLING) * scroll of extra healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) * scroll of greater mana restoration (IAOMORMOROTOKONBAI) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of yellowish brown glass (yellowish brown) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.