Andy, neutral female xorn Feminist ---------- .....@...| |...@....| ------- -- [Andy the Rebel Woman] St7 Dx7 Co8 In5 Wi7 Ch14 FemXorFemNeu Dlvl:1 G0 HP17(17) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female xorn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 45% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23941 Monster spawn increase reached its maximum at turn 102701 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1302525 The monster class that cannot be genocided was trove The monster class that was spawned more often: bat or bird (freq bonus 5) The monster species that spawned more often: distaste roosted (freq bonus 96) The monster species that spawned more often: death vortex (freq bonus 32) The monster species that spawned more often: grim lich (freq bonus 6) The monster species that spawned more often: ruby mushroom (freq bonus 24) The monster species that spawned more often: zombified drake (freq bonus 48) The monster species that spawned more often: spit demon (freq bonus 12) The monster species that spawned more often: Soft Sarah (freq bonus 28) The monster species that spawned more often: dire armadillo (freq bonus 14) The monster species that spawned more often: wizened prostitute (freq bonus 18) The monster species that spawned more often: steep bashed inroad (freq bonus 14) The monster species that spawned more often: decayed stalk (freq bonus 12) The monster species that spawned more often: undead chevalier (freq bonus 18) The monster species that spawned more often: smirking sneak thief (freq bonus 20) The monster species that spawned more often: colluded mold (freq bonus 56) The monster species that spawned more often: quasit (freq bonus 7) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 8) The monster species that spawned more often: soft girl (freq bonus 96) The monster species that spawned more often: morbid mirror (freq bonus 6) The monster species that spawned more often: bastard troll (freq bonus 28) The monster species that spawned more often: lich (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: lavender force patch The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: wainrider The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: Minator Kriminologist The monster species that never randomly spawned: egocentric kamadan The monster species that never randomly spawned: ogre caster The monster species that never randomly spawned: supervising merchandised The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 3) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 41) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 15) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 53) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 5) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having regeneration (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (104) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (pink sneakers) Scrolls scroll of healing (EIESOUS OUAIR AMOUN OUTHI) scroll of mana (JUFFO WUP) scroll of phase door (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of greater mana restoration (FATAL ADVENTURE TO ADULT LECHERY) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.