Andy, chaotic female polyinitor Feminist ##----------- #,@.........| ##,|<%.......| #,,|^........| $@#|.........| ,##-.--------- #,# #,###### #`,,,,,# ###--|---- |..)).| |..`..| |^.^..| ----.-- #,# ### [Andy the Rebel Woman] St9 Dx8 Co7 In4 Wi3 Ch16 FemPolFemCha Dlvl:1 G5 HP14(17) Pw14(14) AC2 Xp1/6 T82 Latest messages b - an uncursed +0 lance (alternate weapon; not wielded) {75}. b - an uncursed +0 lance (weapon in hand) {75}. You have no secondary weapon readied. Dora picks up 3 crude spears {36}. Dora drops 3 crude spears {36}. A cloud of gas puts you to sleep! Dora picks up 3 crude spears {36}. Dora drops 3 crude spears {36}. You wake up. You are hit by a pendulum! [-5 -> 12] You're pushed back! There is a wall in the way! Do you really want to step into that locking trap? [yn] (n) There is a locking trap here. You escape a locking trap. There is a wall in the way! (2x) You can't use that direction! (3x) # Really quit [yes/no]? Your inventory Weapons a - 20 uncursed +0 shuriken (in quiver) {0} b - an uncursed +0 lance (weapon in hand) {75} Armor c - a cursed +0 pair of killer heels (being worn) {8} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools d - an uncursed leather leash {0} e - an uncursed stethoscope {0} Gems f - 16 uncursed +0 rocks {0} g - an uncursed +0 worthless piece of pink glass {1} h - a cursed +1 pink spell stone i - a cursed +0 sleepstone Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: improved vision You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 58% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: healing spells (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78976 Monster spawn increase reached its maximum at turn 126851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2040752 The monster class that cannot be genocided was worm The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: microfilmed pulque (freq bonus 7) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 16) The monster species that spawned more often: pile of discolored coins (freq bonus 9) The monster species that spawned more often: hobbit mummy (freq bonus 60) The monster species that spawned more often: time stalk (freq bonus 6) The monster species that spawned more often: innkeeper (freq bonus 6) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 16) The monster species that spawned more often: spike force fungus (freq bonus 16) The monster species that spawned more often: bright violet growth (freq bonus 10) The monster species that spawned more often: steamy rot monster (freq bonus 5) The monster species that spawned more often: high stalk (freq bonus 6) The monster species that spawned more often: evil patch vortex (freq bonus 12) The monster species that spawned more often: dull force fungus (freq bonus 12) The monster species that spawned more often: contrarily pact (freq bonus 27) The monster species that spawned more often: Andreas (freq bonus 6) The monster species that spawned more often: starvation light (freq bonus 3) The monster species that spawned more often: viso shifter (freq bonus 18) The monster species that spawned more often: novice priest (freq bonus 4) The monster species that spawned more often: slow colony (freq bonus 48) The monster species that spawned more often: armed migo drone (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: housecat The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: desert mountain dragon The monster species that never randomly spawned: wobbling wisher The monster species that never randomly spawned: traumatic somnambulism vilest The monster species that never randomly spawned: demonek The monster species that never randomly spawned: negator worm mass The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: clicking stalk The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 36) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 5) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 37) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 17) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 70) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 847 Strength training was 2 Dexterity training was 1 Wisdom training was 2 Constitution training was 4 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Your spells became pink. (0) You were prevented from having a sight bonus (0) You were prevented from having corrosivity (0) You were very tired You had infravision You had 1427 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (yellow sneakers) Scrolls scroll of healing (SPORKHACK ASCENSION) scroll of mana (ELF EXPLODE WHEN FALL) scroll of phase door (TSCHONBLAEIHA) scroll of standard id (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of cure (VIK LADY) * scroll of extra healing (BU MISH MISH EMAS) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Tools leather leash (leash) Gems worthless piece of pink glass (pink) pink spell stone (gray) sleepstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (21 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Since you quit, the score list will not be checked.