Andy, neutral female automatic Feminist . --.--- |...$| |....| ...@@| ------ [Andy the Rebel Woman] St17 Dx8 Co10 In4 Wi5 Ch17 FemClkFemNeu Dlvl:1 G0 HP18(18) Pw13(13) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female automatic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 82% chance Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: devices (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30424 Monster spawn increase reached its maximum at turn 190510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 644298 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: bespangling hilled (freq bonus 24) The monster species that spawned more often: zombified dog (freq bonus 12) The monster species that spawned more often: sea drake (freq bonus 9) The monster species that spawned more often: depowered force fungus (freq bonus 9) The monster species that spawned more often: phantom fungus (freq bonus 20) The monster species that spawned more often: condom seven (freq bonus 6) The monster species that spawned more often: haradrim warrior (freq bonus 4) The monster species that spawned more often: pedestrianism response (freq bonus 6) The monster species that spawned more often: brown icky thing (freq bonus 18) The monster species that spawned more often: normal elemental (freq bonus 18) The monster species that spawned more often: noncompetitive recordable (freq bonus 32) The monster species that spawned more often: lava monster (freq bonus 10) The monster species that spawned more often: 8žÔ}Ð (freq bonus 48) The monster species that spawned more often: perpendicular guard (freq bonus 12) The monster species that spawned more often: bright white fungus (freq bonus 20) The monster species that spawned more often: weird force fungus (freq bonus 5) The monster species that spawned more often: ultimate permamimic (freq bonus 30) The monster species that spawned more often: ultra white rat (freq bonus 24) The monster species that spawned more often: clear hound (freq bonus 24) The monster species that spawned more often: young adult boy (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster species that never randomly spawned: tsubotsubo The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: water patch The monster species that never randomly spawned: great gray dragon The monster species that never randomly spawned: darking supersede tweezing mispronounce The monster species that never randomly spawned: Jasieen The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: corpse mage The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: doomsay The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 40) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 12) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 6) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having cold resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (290) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (castlevania boots) Scrolls scroll of healing (SLEX NOW WITH TRANSVESTITE ROLE) scroll of mana (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of phase door (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of extra healing (MIMIMIMIMIMIMIMIMIMIMI) * scroll of greater mana restoration (GOAL GOREST) Potions potion of oil (milky) Tools leather leash (leash) Gems cyan stone (teal) obsidian stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 1022 points, Since you escaped early, the score list will not be checked.