Andy, chaotic female sea elven Feminist --------- |.......| |.......| |.......| |.$.....| |.......| ........| |......@| |......@| --------- [Andy the Rebel Woman] St8 Dx9 Co9 In4 Wi7 Ch15 FemSeaFemCha+R Dlvl:1 G0 HP16(16) Pw16(16) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female randomizer sea elven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: flying You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 69% Potion drop chance was reduced to 86% Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: shuriken (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122699 Monster spawn increase reached its maximum at turn 269159 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1705439 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: bat or bird (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 8) The monster species that spawned more often: teleporter (freq bonus 7) The monster species that spawned more often: black mamba (freq bonus 14) The monster species that spawned more often: japanese woman (freq bonus 14) The monster species that spawned more often: A'salom (freq bonus 14) The monster species that spawned more often: wood cattle (freq bonus 8) The monster species that spawned more often: pornography plumier (freq bonus 32) The monster species that spawned more often: cabin kneecapped (freq bonus 36) The monster species that spawned more often: godchildren pelletize (freq bonus 60) The monster species that spawned more often: uncontaminated shah (freq bonus 16) The monster species that spawned more often: shark sashimi (freq bonus 10) The monster species that spawned more often: Dislexor (freq bonus 54) The monster species that spawned more often: a-type (freq bonus 6) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 24) The monster species that spawned more often: uranium dragonfly (freq bonus 24) The monster species that spawned more often: handloom scuffled (freq bonus 36) The monster species that spawned more often: velociraptor (freq bonus 80) The monster species that spawned more often: slimy mold (freq bonus 104) The monster species that spawned more often: little boy (freq bonus 5) The monster species that spawned more often: squeaker (freq bonus 12) The monster species that spawned more often: merge responsible (freq bonus 16) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 12) The monster species that never randomly spawned: spearmen distasting The monster species that never randomly spawned: knighting mine engender The monster species that never randomly spawned: wind mold The monster species that never randomly spawned: yeti The monster species that never randomly spawned: sanity laser The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: bebelith The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: pikabud The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 8) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having automatic searching (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 16% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of barrhing (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) scroll of mana (NIIN VOIMME TOIMIA) scroll of phase door (NONO STENTUM) scroll of standard id (LOREM IPSUM) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (MAKE ATTACK WHEN BATTLE) Spellbooks spellbook of acid sphere (vaporized) spellbook of acid stream (heavy) Potions potion of monster detection (polka-dot) Rings ring of polymorph (adamantite) Wands wand of acid (skew) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (0 of 160) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.