Andy, chaotic female suxxor Feminist ------#-- |..@....| |...@...| |.......| |.S.....- ---.----- .. .- [Andy the Rebel Woman] St16 Dx14 Co10 In5 Wi10 Ch19 FemSuxFemCha Dlvl:1 G0 HP21(21) Pw16(16) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female suxxor Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 266 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 84% Potion drop chance was reduced to 91% Monster death drops spawned with only 89% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: enchantment spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24880 Monster spawn increase reached its maximum at turn 124467 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 815625 The monster class that cannot be genocided was golem The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: bodak (freq bonus 8) The monster species that spawned more often: adventurer mushroom (freq bonus 18) The monster species that spawned more often: green orc (freq bonus 32) The monster species that spawned more often: warty warp patch (freq bonus 24) The monster species that spawned more often: coming thief (freq bonus 12) The monster species that spawned more often: elder stargazer (freq bonus 8) The monster species that spawned more often: insane monster (freq bonus 15) The monster species that spawned more often: meduquasit (freq bonus 10) The monster species that spawned more often: mimicry rubber (freq bonus 48) The monster species that spawned more often: nondescript warp patch (freq bonus 16) The monster species that spawned more often: gnome comrade (freq bonus 15) The monster species that spawned more often: miltank (freq bonus 8) The monster species that spawned more often: kamadan (freq bonus 8) The monster species that spawned more often: cold alien (freq bonus 6) The monster species that spawned more often: noncontradictory encapsuling (freq bonus 36) The monster species that spawned more often: mind stalk (freq bonus 12) The monster species that spawned more often: banshee (freq bonus 3) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 16) The monster species that spawned more often: colorful force patch (freq bonus 3) The monster species that spawned more often: walking stick blubberer (freq bonus 28) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 16) The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: special mold The monster species that never randomly spawned: Arne The monster species that never randomly spawned: giant aarghel The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: sloppy force patch The monster species that never randomly spawned: problematic The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 5) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 16) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 2) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 2) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were subjected to random nasty trap effects (0) You were prevented from having stunnopathy (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (camouflage patterned boots) Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of phase door (4OFAE OF9 SCC9) scroll of standard id (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of cure (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (HAPAX LEGOMENON) * scroll of greater mana restoration (WAWAE EHA) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) nasty stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.