Andy, lawful female fiendish Feminist ----- ..@.| |..@| |...| |.°. |...| ----- [Andy the Rebel Woman] St11 Dx9 Co12 In6 Wi4 Ch18 FemFieFemLaw Dlvl:1 G0 HP18(18) Pw14(14) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female fiendish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: free action You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 77% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 12% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 142498 Monster spawn increase reached its maximum at turn 202802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 453726 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: The King of Hearts (freq bonus 8) The monster species that spawned more often: strangulation undertone sufficer (freq bonus 10) The monster species that spawned more often: synaptic dismaying (freq bonus 6) The monster species that spawned more often: golden brown dragon (freq bonus 16) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 15) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 12) The monster species that spawned more often: agent black growth (freq bonus 4) The monster species that spawned more often: will o' the wisp (freq bonus 20) The monster species that spawned more often: edgy growth (freq bonus 5) The monster species that spawned more often: mini permamimic (freq bonus 32) The monster species that spawned more often: personalized killer tripe ration (freq bonus 10) The monster species that spawned more often: Colonel B. Astard (freq bonus 12) The monster species that spawned more often: sulfur spore (freq bonus 12) The monster species that spawned more often: siege kobold (freq bonus 24) The monster species that spawned more often: Baeran (freq bonus 8) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 4) The monster species that spawned more often: vamp mimic (freq bonus 9) The monster species that spawned more often: kaptain (freq bonus 3) The monster species that spawned more often: player dolgsman (freq bonus 18) The monster species that spawned more often: testatum tormented clownishly (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: phase warp patch The monster species that never randomly spawned: wind force patch The monster species that never randomly spawned: dunging ironically mandrill The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: rigging nodule The monster species that never randomly spawned: curser The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: sinner The monster species that never randomly spawned: leprechaun sorceror The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 21) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 17) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 30) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 98) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 32) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 20) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 12) Next attribute increase check would have come at turn 609 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having free action (0) You were prevented from drunken boxing (0) You saw invisible You had 1500 points of nutrition remaining You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (568) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter stilettos) Scrolls scroll of healing (YOU ARE DOOMED) scroll of mana (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of phase door (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of standard id (GOAL GOREST) scroll of cure (U FOKIENG SUK) * scroll of extra healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of greater mana restoration (KAPOW) Tools leather leash (leash) Gems worthless piece of green glass (green) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.