Andy, lawful female gigantic Feminist ----- |$... |.@.| |.@.. |...| --.-- [Andy the Rebel Woman] St13 Dx14 Co11 In4 Wi6 Ch15 FemGigFemLaw Dlvl:1 G1 HP20(20) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female gigantic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 52% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67055 Monster spawn increase reached its maximum at turn 169927 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 949968 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: inertia warp patch (freq bonus 3) The monster species that spawned more often: rinno sephirah (freq bonus 12) The monster species that spawned more often: diplomate hawing (freq bonus 9) The monster species that spawned more often: Fierna (freq bonus 12) The monster species that spawned more often: undead saiyan (freq bonus 10) The monster species that spawned more often: six-headed hydra (freq bonus 27) The monster species that spawned more often: merely overemphasized (freq bonus 18) The monster species that spawned more often: great terror wyrm (freq bonus 12) The monster species that spawned more often: non anomic damaging scope (freq bonus 9) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 12) The monster species that spawned more often: fast laser (freq bonus 48) The monster species that spawned more often: duck captain (freq bonus 10) The monster species that spawned more often: green killer tomato (freq bonus 3) The monster species that spawned more often: taker mold (freq bonus 36) The monster species that spawned more often: crimson fungus (freq bonus 15) The monster species that spawned more often: storm naga (freq bonus 9) The monster species that spawned more often: rock python (freq bonus 24) The monster species that spawned more often: Firhellor (freq bonus 18) The monster species that spawned more often: skidooed aardvark (freq bonus 12) The monster species that spawned more often: improvise plateau moonstone (freq bonus 24) The monster trait that was more common: monsters whose attacks do random things (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: Anna The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: grimer The monster species that never randomly spawned: deflower counterattacking The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: Marianne The monster species that never randomly spawned: gisau The monster species that never randomly spawned: cave speeder The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 15) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 129) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 14) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 71) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 7) Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fear resistance (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (tightly fitting boots) Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (OGRANICHENIYE SAPOGI) scroll of standard id (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.