Andy, neutral female navi Feminist ----- |...+ ....| |...| ..@?| |..@| ---.- [Andy the Rebel Woman] St12 Dx11 Co8 In6 Wi4 Ch18 FemNavFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female navi Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Ring drop chance was reduced to 88% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: axe (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38509 Monster spawn increase reached its maximum at turn 300917 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3815858 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: Tetsuo (freq bonus 40) The monster species that spawned more often: real patch (freq bonus 16) The monster species that spawned more often: voltigore (freq bonus 14) The monster species that spawned more often: venom lichen (freq bonus 9) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 8) The monster species that spawned more often: rare tsuchinoko (freq bonus 48) The monster species that spawned more often: giant shark (freq bonus 20) The monster species that spawned more often: long roper (freq bonus 32) The monster species that spawned more often: Sadako (freq bonus 27) The monster species that spawned more often: merely overemphasized (freq bonus 6) The monster species that spawned more often: porter octarine fungus (freq bonus 21) The monster species that spawned more often: Iggy (freq bonus 20) The monster species that spawned more often: centipede swarm (freq bonus 12) The monster species that spawned more often: stalking coyote (freq bonus 18) The monster species that spawned more often: walking stick blubberer (freq bonus 22) The monster species that spawned more often: Great Mother (freq bonus 21) The monster species that spawned more often: ergonomically partnered (freq bonus 21) The monster species that spawned more often: froth closefisted (freq bonus 10) The monster species that spawned more often: dead ghost (freq bonus 32) The monster species that spawned more often: cleaved zombie (freq bonus 48) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 16) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: army ant The monster species that never randomly spawned: suppertime hotzone The monster species that never randomly spawned: delver bushtit unbalanced The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: aggravating wallwalker The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: fruition symbolically teemed The monster species that never randomly spawned: inhere raddling The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 12) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 31) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 89) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having jumping (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (280) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jade boots) wedge sandals (heeled sandals) Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (HACKEM MUCHE) scroll of phase door (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of standard id (HCUO) scroll of cure (OGRANICHENIYE SAPOGI) * scroll of extra healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.