Andy, neutral female tumblrer Feminist --------- |.@..!..| .@......| |.....%.| +.......| --.----.- [Andy the Rebel Woman] St8 Dx6 Co5 In6 Wi3 Ch10 FemTumFemNeu+QRK Dlvl:1 G0 HP17(17) Pw11(11) AC-15 Xp1/0 T1 Stn Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female aquarian randomizer sokosolver tumblrer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: keen memory You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 76% Potion drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 149) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34843 Monster spawn increase reached its maximum at turn 68555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2927887 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 12) The monster species that spawned more often: sluggish greater ghost (freq bonus 45) The monster species that spawned more often: only thief (freq bonus 20) The monster species that spawned more often: unreal fungus (freq bonus 8) The monster species that spawned more often: dull mushroom (freq bonus 10) The monster species that spawned more often: personate facilitating (freq bonus 20) The monster species that spawned more often: cheese-footed teacher (freq bonus 16) The monster species that spawned more often: cursing spirit (freq bonus 10) The monster species that spawned more often: Xinivrae (freq bonus 5) The monster species that spawned more often: Queen of Stars (freq bonus 12) The monster species that spawned more often: dull force patch (freq bonus 15) The monster species that spawned more often: inseparably riel (freq bonus 12) The monster species that spawned more often: warty mushroom (freq bonus 15) The monster species that spawned more often: bad growth (freq bonus 24) The monster species that spawned more often: ultimate permamimic (freq bonus 4) The monster species that spawned more often: white worm mass (freq bonus 8) The monster species that spawned more often: furious stalk (freq bonus 8) The monster species that spawned more often: outshine irresponsibility (freq bonus 12) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 20) The monster species that spawned more often: stewed devilfish (freq bonus 18) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster species that never randomly spawned: weight monster The monster species that never randomly spawned: carousing stethoscopically The monster species that never randomly spawned: inficated one The monster species that never randomly spawned: mummified horror The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: Frieza The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: gab commented The monster species that never randomly spawned: Legion The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 30) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 2) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were stunned (0) You were prevented from having slow digestion (0) You were prevented from having keen memory (0) Your chance to block was 38% You had 1500 points of nutrition remaining You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (frequent helmet) gauntlets of steel (ice-cold gloves) kicking boots (jade boots) Scrolls scroll of healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of mana (PIETEIKUMU KLUDA) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (SLIGHTED BROCCOLI RESTORATION) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (CURASED COFFIN IS NOT A MISSPELLING) * scroll of greater mana restoration (REQUICO SIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Grand Master] (max Grand Master) (25000 of 43200) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (0 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) martial arts [Expert] (max Expert) (5400 of 12800) riding [Master] (max Master) (12800 of 25000) Weapon Skills scimitar [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Master] (max Master) (12800 of 25000) sling [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) crossbow [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.