Andy, lawful female destabilizer Feminist -------- |...... |......| |.{..@.| |.....@| |. --$- | [Andy the Rebel Woman] St13 Dx11 Co11 In9 Wi5 Ch12 FemDesFemLaw+J Dlvl:1 G0 HP17(17) Pw14(14) AC1 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female ironman destabilizer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 124 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32072 Monster spawn increase reached its maximum at turn 82550 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7008666 The monster class that cannot be genocided was centaur The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: white (freq bonus 6) The monster species that spawned more often: magic stalk (freq bonus 12) The monster species that spawned more often: conspiratorially purified (freq bonus 24) The monster species that spawned more often: petty centaur shaman (freq bonus 64) The monster species that spawned more often: nether fungus (freq bonus 54) The monster species that spawned more often: irresistible mushroom (freq bonus 5) The monster species that spawned more often: what is this (freq bonus 8) The monster species that spawned more often: inertia spore (freq bonus 8) The monster species that spawned more often: electro spider (freq bonus 3) The monster species that spawned more often: radioactive willow (freq bonus 12) The monster species that spawned more often: light gold (freq bonus 2) The monster species that spawned more often: spinner gorging (freq bonus 18) The monster species that spawned more often: yeoman fundamentally (freq bonus 2) The monster species that spawned more often: Julietta (freq bonus 14) The monster species that spawned more often: dungeon lord (freq bonus 6) The monster species that spawned more often: ball lightning (freq bonus 4) The monster species that spawned more often: armed snake (freq bonus 6) The monster species that spawned more often: red puyo (freq bonus 12) The monster species that spawned more often: ettin mummy (freq bonus 12) The monster species that spawned more often: plastic golem (freq bonus 4) The monster species that spawned more often: squad fire elemental (freq bonus 6) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 8) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: drow subordinate The monster species that never randomly spawned: nether fiend The monster species that never randomly spawned: two-headed hydra The monster species that never randomly spawned: hidden kobold The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: hungry patch The monster species that never randomly spawned: siege kobold The monster species that never randomly spawned: {.¶/‰¥ç| The monster species that never randomly spawned: Howl the Wizard The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 19) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 14) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 8) Next attribute increase check would have come at turn 290 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sleep resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (525) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (profiled boots) Scrolls scroll of healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of mana (ABRA KA DABRA) scroll of phase door (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR) scroll of cure (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of green glass (green) worthless piece of blue glass (blue) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.