Andy, lawful female ghast Feminist ----- |@|.Z .$@.| |.... ----- [Andy the Rebel Woman] St14 Dx10 Co13 In7 Wi3 Ch18 FemGhaFemLaw Dlvl:1 G0 HP17(17) Pw11(11) AC2 Xp1/0 T7 Snd Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female ghast Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. You stagger under your heavy load. Movement is very hard. Your load is too heavy to climb the stairs. Dora drops 5 gold pieces. Dora swings her block-heeled combat boot at the jackal. Dora misses the jackal. Dora just misses the jackal. The jackal misses. Dora swings her block-heeled combat boot at the jackal. Dora hits the jackal. The jackal is killed! Dora eats a jackal corpse {300}. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 51 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 86% chance Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: hammer (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55040 Monster spawn increase reached its maximum at turn 187137 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1097931 The monster class that cannot be genocided was lich The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 8) The monster species that spawned more often: dephmah sephirah (freq bonus 28) The monster species that spawned more often: valance legitimatize (freq bonus 10) The monster species that spawned more often: nymph queen (freq bonus 14) The monster species that spawned more often: gray unicorn foal (freq bonus 48) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 8) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 12) The monster species that spawned more often: idem weeny (freq bonus 15) The monster species that spawned more often: animated unfair stiletto (freq bonus 80) The monster species that spawned more often: mystic fox (freq bonus 45) The monster species that spawned more often: undead colony (freq bonus 16) The monster species that spawned more often: siena warp fungus (freq bonus 4) The monster species that spawned more often: solid colony (freq bonus 10) The monster species that spawned more often: baby multi-hued dragon (freq bonus 10) The monster species that spawned more often: ten of spades (freq bonus 36) The monster species that spawned more often: yoga girl (freq bonus 18) The monster species that spawned more often: enclave elite soldier (freq bonus 10) The monster species that spawned more often: electro lich (freq bonus 20) The monster species that spawned more often: forest troll (freq bonus 36) The monster species that spawned more often: breadth slither (freq bonus 10) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: space goblin The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: borg The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: Axus The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 19) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 200) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 50) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 5) Next attribute increase check would have come at turn 546 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You were prevented from having freezopathy (0) You had 1491 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (148) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sputa boots) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of extra healing (BREATH WEAPON 1 USED) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) peridot (radiant) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Since you quit, the score list will not be checked.