Andy, neutral female destabilizer Feminist ---------------- ...............| | |.......@......| |.$....!.. .........@.....| | |........$.....| -------------- - [Andy the Rebel Woman] St11 Dx8 Co11 In4 Wi6 Ch14 FemDesFemNeu Dlvl:1 G0 HP17(17) Pw14(14) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female destabilizer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 179 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 129 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 48% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 26% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: broadsword (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 160295 Monster spawn increase reached its maximum at turn 327815 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8901051 The monster class that cannot be genocided was ghost The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: snark (freq bonus 14) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 12) The monster species that spawned more often: brown mushroom (freq bonus 36) The monster species that spawned more often: asian girl (freq bonus 18) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 21) The monster species that spawned more often: giant brown bat (freq bonus 10) The monster species that spawned more often: porter irresistible fungus (freq bonus 18) The monster species that spawned more often: Lord Bademon (freq bonus 36) The monster species that spawned more often: indigo force patch (freq bonus 10) The monster species that spawned more often: rogue elephant (freq bonus 18) The monster species that spawned more often: homocentric relaxing (freq bonus 5) The monster species that spawned more often: Leutkak (freq bonus 18) The monster species that spawned more often: kerrisin (freq bonus 14) The monster species that spawned more often: imbuing revolutionary tatting reoriented remodeled (freq bonus 10) The monster species that spawned more often: garo (freq bonus 24) The monster species that spawned more often: muddy teacher (freq bonus 7) The monster species that spawned more often: eevee (freq bonus 12) The monster species that spawned more often: jubjub bird (freq bonus 18) The monster species that spawned more often: rapha (freq bonus 16) The monster species that spawned more often: palpably infinitely (freq bonus 12) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 24) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 8) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: truckage treacherously The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: sexy sports lady The monster species that never randomly spawned: dark patch The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: photo unapproving The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 19) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 37) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 3) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 3) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 12) Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heroine mocassins) Scrolls scroll of healing (BITHOURARA ASOUEMARA) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (HYPNOTIZED PLAGIARIST) scroll of cure (TSCHONBLAEIHA) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 26 points, Since you escaped early, the score list will not be checked.