Andy, lawful female wind Feminist ------- .....| |...... |.....| |@..`.| |@....| |..|..| ------- [Andy the Rebel Woman] St16 Dx15 Co10 In3 Wi8 Ch13 FemWinFemLaw Dlvl:1 G0 HP17(17) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female wind Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54223 Monster spawn increase reached its maximum at turn 210583 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 828440 The monster class that cannot be genocided was zombie The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: furious growth (freq bonus 20) The monster species that spawned more often: grey snake (freq bonus 12) The monster species that spawned more often: drow alienist (freq bonus 8) The monster species that spawned more often: unexchangeable lido (freq bonus 16) The monster species that spawned more often: fetishist luminesced (freq bonus 8) The monster species that spawned more often: Sandra's disguised boot (freq bonus 20) The monster species that spawned more often: color out of space (freq bonus 12) The monster species that spawned more often: doh sephirah (freq bonus 16) The monster species that spawned more often: indigo warp patch (freq bonus 84) The monster species that spawned more often: brick living rallye (freq bonus 16) The monster species that spawned more often: weretiger (freq bonus 24) The monster species that spawned more often: reaper warp patch (freq bonus 6) The monster species that spawned more often: fetid defiler (freq bonus 16) The monster species that spawned more often: russian IRC client (freq bonus 14) The monster species that spawned more often: giant tse-tse fly (freq bonus 6) The monster species that spawned more often: hidden mushroom (freq bonus 8) The monster species that spawned more often: senatorial accurate tupping hydroxy dervish (freq bonus 18) The monster species that spawned more often: deceiving fungus (freq bonus 20) The monster species that spawned more often: Revier (freq bonus 6) The monster species that spawned more often: living golden one (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: winged kraken lichatrice The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: korsair The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: gazed refuelling The monster species that never randomly spawned: glued grossing ecotype The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: black wasp The monster species that never randomly spawned: phaser warp patch The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 21) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 36) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 5) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 20) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 73) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 17) Next attribute increase check would have come at turn 1046 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You were prevented from having acid resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (413) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (pink sneakers) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of phase door (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (SNOWMAN WITHOUT SNOW) * scroll of extra healing (SIR I HAVE TO TAKE A SHIT) * scroll of greater mana restoration (WIDE ARM ENEMYAND IT CANNT ESCAPE) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) talc (gray) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.