Andy, chaotic female missing Feminist ----- |%@.- |..@| |...| ----- [Andy the Rebel Woman] St14 Dx10 Co8 In5 Wi5 Ch19 FemMisFemCha Dlvl:1 G0 HP23(23) Pw16(16) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female missing Feminist. Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: regeneration You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 89% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 313) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 106008 Monster spawn increase reached its maximum at turn 757485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 695352 The monster class that cannot be genocided was mimic The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: manster (freq bonus 24) The monster species that spawned more often: habitat temporarily (freq bonus 8) The monster species that spawned more often: little girl (freq bonus 20) The monster species that spawned more often: very strong turret (freq bonus 18) The monster species that spawned more often: ski hammertoe (freq bonus 72) The monster species that spawned more often: green prostitute (freq bonus 10) The monster species that spawned more often: inka torturemaster (freq bonus 48) The monster species that spawned more often: chaos tile (freq bonus 24) The monster species that spawned more often: baal tentacle (freq bonus 24) The monster species that spawned more often: purple crystal golem (freq bonus 48) The monster species that spawned more often: stealer permamimic (freq bonus 20) The monster species that spawned more often: singing happy drunk (freq bonus 9) The monster species that spawned more often: horned demon (freq bonus 16) The monster species that spawned more often: green draconian (freq bonus 4) The monster species that spawned more often: blank mold (freq bonus 16) The monster species that spawned more often: green firebird (freq bonus 18) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 4) The monster species that spawned more often: knight (freq bonus 16) The monster species that spawned more often: antimagic patch (freq bonus 14) The monster species that spawned more often: rust spitter (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: bramble force patch The monster species that never randomly spawned: scrubbot The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: Mira The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: electrolisk The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: udun-spawn The monster species that never randomly spawned: large phasing permamimic The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 220) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 15) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 693) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 15) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 5) Next attribute increase check would have come at turn 663 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having regeneration (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (weapon light boots) Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (REQUICO SIDES) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of cure (KERNOD WEL) * scroll of extra healing (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of greater mana restoration (10 SD) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of white glass (white) tourmaline (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 200 points, Since you escaped early, the score list will not be checked.