Andy, lawful female felid Feminist ---------- |........| |........| .........| |...@....+ |....@...| ---------- [Andy the Rebel Woman] St7 Dx13 Co12 In6 Wi3 Ch16 FemFelFemLaw Dlvl:1 G0 HP16(16) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female felid Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: quad attacks Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 90% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: lance (turn 253) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30569 Monster spawn increase reached its maximum at turn 133152 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1703844 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: sane force patch (freq bonus 6) The monster species that spawned more often: borborygmatic coruscative (freq bonus 12) The monster species that spawned more often: conservatism unsheathe (freq bonus 14) The monster species that spawned more often: lobed periodontic (freq bonus 40) The monster species that spawned more often: fleeing annoyer (freq bonus 16) The monster species that spawned more often: venolisk (freq bonus 24) The monster species that spawned more often: Sing's japanese geta (freq bonus 18) The monster species that spawned more often: Dain II Ironfoot (freq bonus 24) The monster species that spawned more often: giant pink mouse (freq bonus 6) The monster species that spawned more often: radially nonreciprocal (freq bonus 264) The monster species that spawned more often: silver warp patch (freq bonus 6) The monster species that spawned more often: disgusting warp patch (freq bonus 7) The monster species that spawned more often: siena fungus (freq bonus 18) The monster species that spawned more often: Blinky (freq bonus 8) The monster species that spawned more often: illusion weaver (freq bonus 168) The monster species that spawned more often: blue draconian (freq bonus 120) The monster species that spawned more often: crow (freq bonus 8) The monster species that spawned more often: Denise (freq bonus 32) The monster species that spawned more often: deminewt (freq bonus 24) The monster species that spawned more often: petty termite (freq bonus 5) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster species that never randomly spawned: engulfed fleecily barroom The monster species that never randomly spawned: broodier unreturned The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: kraken sushi The monster species that never randomly spawned: komodo dragon The monster species that never randomly spawned: purple warp fungus The monster species that never randomly spawned: Queen Mab The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 17) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 19) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 20) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 539 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had 9 lives left You were prevented from having stun resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (irregular boots) Scrolls scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR) scroll of cure (LILYS HUNT) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of orange glass (orange) worthless piece of yellowish brown glass (yellowish brown) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.