Andy, chaotic female levitating Feminist -.------- |..$....| |.......---# |...@......- |.........| |...@.....| |.........- ----------- [Andy the Rebel Woman] St11 Dx11 Co10 In4 Wi3 Ch9 FemLevFemCha Dlvl:1 G3 HP23(23) Pw18(18) AC0 Xp1/1 T17 Lev Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female levitating Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Dora drops 3 gold pieces. Dora picks up 3 gold pieces {0}. Dora drops 3 gold pieces. Dora picks up 3 gold pieces {0}. You destroy the kobold zombie! Dora drops 3 gold pieces. Dora picks up 3 gold pieces {0}. Dora drops 3 gold pieces. You cannot reach the floor. You displaced Dora. Create specific monster (group). Dora picks up a kobold corpse {400}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 91% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: short sword (turn 407) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49999 Monster spawn increase reached its maximum at turn 86848 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 966888 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: grue The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: Sasuke Uchiha (freq bonus 8) The monster species that spawned more often: adventurer naga (freq bonus 15) The monster species that spawned more often: Officer Hanna (freq bonus 12) The monster species that spawned more often: dark girl (freq bonus 6) The monster species that spawned more often: sassy lassy (freq bonus 5) The monster species that spawned more often: Uniform Lieutenant (freq bonus 5) The monster species that spawned more often: dschiim rubber (freq bonus 14) The monster species that spawned more often: Succubus Kaptain (freq bonus 10) The monster species that spawned more often: orange starlit sky (freq bonus 6) The monster species that spawned more often: foul mimic (freq bonus 24) The monster species that spawned more often: black lich (freq bonus 54) The monster species that spawned more often: reshipper sudsed (freq bonus 10) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 24) The monster species that spawned more often: augmenter hairsplitting (freq bonus 12) The monster species that spawned more often: masochist lithuania (freq bonus 30) The monster species that spawned more often: neevil (freq bonus 6) The monster species that spawned more often: evil patch (freq bonus 6) The monster species that spawned more often: fighter (freq bonus 18) The monster species that spawned more often: drydrip growth (freq bonus 16) The monster species that spawned more often: disarm bawling (freq bonus 18) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 8) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: truck of peace The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster species that never randomly spawned: master twen The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: colorless spore The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 36) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 13) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 5) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 15) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 5) Next attribute increase check would have come at turn 2257 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sickness resistance (0) You were prevented from having acid resistance (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1482 points of nutrition remaining You were levitating (0) You could breathe water You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (422) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sputa boots) Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (G2G NOW) scroll of phase door (ITS ALL MINE) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of extra healing (NONEXEMPT CONUNDRUM) * scroll of greater mana restoration (TUOE DISNI) Tools leather leash (leash) grappling hook (iron hook) Gems worthless piece of orange glass (orange) luckstone (gray) worthless piece of green glass (green) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 7 points,