Andy, chaotic female maian Feminist ---------- +........| |..@@....| +..`.....| ---------- [Andy the Rebel Woman] St12 Dx11 Co12 In5 Wi5 Ch15 FemMaiFemCha Dlvl:1 G1 HP16(16) Pw14(14) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female maian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Wands j - a cursed wand of teleportation (0:12) {0} Tools e - an uncursed leather leash {0} Gems f - 18 uncursed +0 rocks {0} g - 10 blessed +1 rocks {0} h - a blessed +0 worthless piece of violet glass {1} i - an uncursed +0 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 203 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 88% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: knife (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34860 Monster spawn increase reached its maximum at turn 128715 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 390312 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: lizard (freq bonus 16) The monster species that spawned more often: kogepan (freq bonus 54) The monster species that spawned more often: dread lich (freq bonus 54) The monster species that spawned more often: chiropteran mummy (freq bonus 50) The monster species that spawned more often: ankou (freq bonus 54) The monster species that spawned more often: exaggerate enfranchising (freq bonus 38) The monster species that spawned more often: evasive sewer rat (freq bonus 18) The monster species that spawned more often: crunchy warp patch (freq bonus 136) The monster species that spawned more often: adventurer naga (freq bonus 57) The monster species that spawned more often: giant grey termite (freq bonus 54) The monster species that spawned more often: very old sky dragon (freq bonus 57) The monster species that spawned more often: adopted course (freq bonus 36) The monster species that spawned more often: worm that walks (freq bonus 17) The monster species that spawned more often: manly cantilevered (freq bonus 132) The monster species that spawned more often: Birth (freq bonus 48) The monster species that spawned more often: anathematizing medicament (freq bonus 114) The monster species that spawned more often: mint flayer (freq bonus 136) The monster species that spawned more often: baby permamimic (freq bonus 46) The monster species that spawned more often: dull mold (freq bonus 20) The monster species that spawned more often: wand trove (freq bonus 228) The monster species that spawned more often: animated beautiful sandal (freq bonus 19) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 9) The monster trait that was more common: monsters with vampire dialogue (freq bonus 5) The monster trait that was more common: monsters that count as bats (freq bonus 36) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: watchman The monster species that never randomly spawned: punting penetrate The monster species that never randomly spawned: Molech The monster species that never randomly spawned: steamered networked The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: owlblin The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: voodoo fetish The monster species that never randomly spawned: peony natty The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 2) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 439) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 1) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (268) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jade boots) Scrolls scroll of healing (ATTACK BY THROW A GOLD COIN) scroll of mana (ABOR EFECTOR) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (ADA ILIKET) scroll of cure (MAMPIFANDRAY SELA) * scroll of extra healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) * scroll of greater mana restoration (MAY THE FORCE BE WITH YOU) Wands wand of teleportation (dogwood) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.