Andy, lawful female leprechaun Feminist --+----- |....$. |......| |....@@| |....... |....j.| |......| -------- [Andy the Rebel Woman] St15 Dx6 Co9 In3 Wi3 Ch12 FemLepFemLaw Dlvl:1 G0 HP17(17) Pw13(13) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female leprechaun Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: divination spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76502 Monster spawn increase reached its maximum at turn 136187 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2032414 The monster class that cannot be genocided was wraith The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: wizard turret (freq bonus 5) The monster species that spawned more often: four of clubs (freq bonus 10) The monster species that spawned more often: clefable (freq bonus 9) The monster species that spawned more often: petit permamimic (freq bonus 12) The monster species that spawned more often: magnetic warp patch (freq bonus 24) The monster species that spawned more often: diseased rat (freq bonus 7) The monster species that spawned more often: nasty Olog-hai (freq bonus 20) The monster species that spawned more often: disenchanter ooze (freq bonus 32) The monster species that spawned more often: mister whoopee (freq bonus 12) The monster species that spawned more often: guzzled joshed (freq bonus 14) The monster species that spawned more often: underrated southward (freq bonus 16) The monster species that spawned more often: death ant (freq bonus 48) The monster species that spawned more often: elf veteran (freq bonus 15) The monster species that spawned more often: censor (freq bonus 20) The monster species that spawned more often: tectonic walled (freq bonus 16) The monster species that spawned more often: clicking fungus (freq bonus 21) The monster species that spawned more often: flying owlbear (freq bonus 6) The monster species that spawned more often: Celia (freq bonus 15) The monster species that spawned more often: ultraism floweret (freq bonus 16) The monster species that spawned more often: clock wolf (freq bonus 84) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 5) The monster trait that was more common: monsters that eat stone (freq bonus 24) The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: volt growth The monster species that never randomly spawned: crunch crunch ghost The monster species that never randomly spawned: superdog The monster species that never randomly spawned: void mold The monster species that never randomly spawned: floating eye The monster species that never randomly spawned: magic stalk The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: static queevolt The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 10) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 29) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 2) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having acid resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (280) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro boots) Scrolls scroll of healing (SKYED GNAWN) scroll of mana (C00000000000000000000000000005) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of cure (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) * scroll of extra healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) * scroll of greater mana restoration (HALUAT OMAISUUTENSA TUNNISTETTU) Tools leather leash (leash) Gems black opal (black) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 2500 points, Since you escaped early, the score list will not be checked.