Andy, lawful female aquarian Feminist ----------- |.......{.| |.........| |....@....| ......@...| |....$.d..| --------.-- [Andy the Rebel Woman] St9 Dx12 Co6 In5 Wi4 Ch17 FemAquFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female aquarian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: poison resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 331 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 98% Wand drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body armor (turn 59) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18078 Monster spawn increase reached its maximum at turn 111532 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 22851800 The monster class that cannot be genocided was turret The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: dragon lady (freq bonus 9) The monster species that spawned more often: threshold mushroom (freq bonus 20) The monster species that spawned more often: metal slug (freq bonus 28) The monster species that spawned more often: bright blue spore (freq bonus 96) The monster species that spawned more often: mountain ogre (freq bonus 18) The monster species that spawned more often: gisau (freq bonus 72) The monster species that spawned more often: adult gray dragon (freq bonus 52) The monster species that spawned more often: darkest grue (freq bonus 42) The monster species that spawned more often: litter vortex (freq bonus 32) The monster species that spawned more often: kappa (freq bonus 48) The monster species that spawned more often: cursed ghost (freq bonus 42) The monster species that spawned more often: cigarette dwarf (freq bonus 21) The monster species that spawned more often: hobbit zombie (freq bonus 48) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 32) The monster species that spawned more often: dandier incising (freq bonus 24) The monster species that spawned more often: arch-lich (freq bonus 42) The monster species that spawned more often: dopefish (freq bonus 40) The monster species that spawned more often: wrinkled force fungus (freq bonus 21) The monster species that spawned more often: finger smasher (freq bonus 54) The monster species that spawned more often: huge brown bat (freq bonus 9) The monster trait that was more common: monsters that have explosion attacks (freq bonus 8) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: overachieving centurion The monster species that never randomly spawned: overly pack The monster species that never randomly spawned: newt The monster species that never randomly spawned: engram squirmiest The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: leader xorn The monster species that never randomly spawned: cutting terror The monster species that never randomly spawned: trap snake The monster species that never randomly spawned: sloughiest leman arrogation rightest sparsest The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 12) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 86) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Next attribute increase check would have come at turn 2080 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having poison resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (clunky heels) Scrolls scroll of healing (OMIAZBOYISU531) scroll of mana (I HERE SOMETHING) scroll of phase door (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of standard id (TOP SECRET DO NOT READ) scroll of cure (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (OUTER LIMITS) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.