Andy, lawful female vortex Feminist F F @ [Andy the Rebel Woman] St9 Dx14 Co14 In5 Wi6 Ch19 FemVorFemLaw Dlvl:1 G0 HP19(19) Pw14(14) AC-1 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female vortex Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 304 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 58% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 69% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19673 Monster spawn increase reached its maximum at turn 223346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1560956 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: immaculately tie (freq bonus 15) The monster species that spawned more often: gravity force patch (freq bonus 40) The monster species that spawned more often: india toastmaster (freq bonus 5) The monster species that spawned more often: masterminded fakery (freq bonus 10) The monster species that spawned more often: ether shifter (freq bonus 15) The monster species that spawned more often: horoscope prescriber (freq bonus 8) The monster species that spawned more often: elph (freq bonus 21) The monster species that spawned more often: floating permamimic (freq bonus 10) The monster species that spawned more often: ital optometrical eliminant (freq bonus 12) The monster species that spawned more often: upper spirit (freq bonus 15) The monster species that spawned more often: skeletal terror (freq bonus 15) The monster species that spawned more often: evil stalk (freq bonus 14) The monster species that spawned more often: rng horror (freq bonus 8) The monster species that spawned more often: water mold (freq bonus 12) The monster species that spawned more often: suxxor mimic (freq bonus 10) The monster species that spawned more often: translucent mold (freq bonus 66) The monster species that spawned more often: Nikolei (freq bonus 5) The monster species that spawned more often: briefest fertilizable repassed totalitarianism orange (freq bonus 30) The monster species that spawned more often: brown force patch (freq bonus 5) The monster species that spawned more often: priestly lacerate (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 16) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 7) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: lurker above The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: cobra The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: slatted downer The monster species that never randomly spawned: icon of sin The monster species that never randomly spawned: toad demon The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 32) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 20) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 99) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having confusion resistance (0) You were prevented from having freezopathy (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hiking boots) Scrolls scroll of healing (SCUTTLER SCURRIER) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (ADD STRENGTHS DIVIDE EVENLY) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (HIN LIE GEN UND SCHLA FEN) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of green glass (green) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.