Andy, chaotic female tumblrer Feminist --------- |.......| ..%.#...| |.@.....| -.------- [Andy the Rebel Woman] St11 Dx15 Co11 In5 Wi6 Ch24 FemTumFemCha Dlvl:1 G1 HP23(23) Pw21(21) AC-6 Xp2/33 T2 Stn Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female tumblrer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. You can't go down here. You kill poor Dora! Welcome to experience level 2. You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 27% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 87% Monster death drops spawned with only 73% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: long sword (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80365 Monster spawn increase reached its maximum at turn 195775 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 22534735 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: occult master (freq bonus 7) The monster species that spawned more often: nondescript stalk (freq bonus 40) The monster species that spawned more often: simper tamest (freq bonus 14) The monster species that spawned more often: amnesia grue (freq bonus 112) The monster species that spawned more often: blue lizard (freq bonus 16) The monster species that spawned more often: spike warp patch (freq bonus 32) The monster species that spawned more often: orange mewlip (freq bonus 16) The monster species that spawned more often: nine (freq bonus 16) The monster species that spawned more often: acid monster (freq bonus 48) The monster species that spawned more often: undead justice keeper (freq bonus 22) The monster species that spawned more often: lithely allegement (freq bonus 105) The monster species that spawned more often: oread (freq bonus 36) The monster species that spawned more often: Gudrun's combat boot (freq bonus 18) The monster species that spawned more often: undertaker (freq bonus 32) The monster species that spawned more often: nupperibo (freq bonus 28) The monster species that spawned more often: preamble libellously (freq bonus 18) The monster species that spawned more often: predomination swarming (freq bonus 16) The monster species that spawned more often: Aburame Shino (freq bonus 22) The monster species that spawned more often: death brigadier (freq bonus 26) The monster species that spawned more often: emplaning brogan (freq bonus 18) The monster trait that was more common: monsters that have a proper name (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: ambassador gappier The monster species that never randomly spawned: batboy gweduck The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: sandestin The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 20) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 14) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 2) Next attribute increase check would have come at turn 271 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were stunned (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having cold resistance (0) You were prevented from having invisibility (0) You had 1498 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (817) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (ski heels) Scrolls scroll of healing (RUN DONTDIE HITUNDERSCORE) scroll of mana (LIFE RESTORATION) scroll of phase door (DEVIENEX COER) scroll of standard id (DESU SENPAI FAMY) scroll of cure (SUS COMNITUS) * scroll of extra healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of greater mana restoration (SACRED TRANSPOSITIONS) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of pink glass (pink) worthless piece of white glass (white) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Grand Master] (max Grand Master) (25000 of 43200) general combat [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) martial arts [Expert] (max Expert) (5400 of 12800) riding [Master] (max Master) (12800 of 25000) Weapon Skills scimitar [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5401 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Master] (max Master) (12800 of 25000) sling [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) crossbow [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Andy the Feminist... Youescaped from the dungeon with 133 points, Since you escaped early, the score list will not be checked.