Andy, lawful female redguardian Feminist ----.- |..@@| |..... |$...| |..... ---.-- [Andy the Rebel Woman] St9 Dx10 Co7 In5 Wi5 Ch17 FemRedFemLaw Dlvl:1 G0 HP25(25) Pw10(10) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female redguardian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 81% Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: spirituality (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 30295 Monster spawn increase reached its maximum at turn 220615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 756390 The monster class that cannot be genocided was lich The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: tundra bear cub (freq bonus 9) The monster species that spawned more often: snore fungus (freq bonus 12) The monster species that spawned more often: counterbalancing trademarking (freq bonus 18) The monster species that spawned more often: rebuilt fleecy stigmata (freq bonus 3) The monster species that spawned more often: coal miner (freq bonus 7) The monster species that spawned more often: Promoted Kop (freq bonus 16) The monster species that spawned more often: colorless patch (freq bonus 6) The monster species that spawned more often: baby mimic (freq bonus 15) The monster species that spawned more often: clamping trove (freq bonus 16) The monster species that spawned more often: stygian fetish (freq bonus 9) The monster species that spawned more often: inertia drake (freq bonus 12) The monster species that spawned more often: war dragon (freq bonus 6) The monster species that spawned more often: huge lizard (freq bonus 12) The monster species that spawned more often: ringseeker (freq bonus 16) The monster species that spawned more often: gore fungus (freq bonus 6) The monster species that spawned more often: metroid (freq bonus 12) The monster species that spawned more often: lethe stalk (freq bonus 24) The monster species that spawned more often: fetid defiler (freq bonus 16) The monster species that spawned more often: tentacool (freq bonus 4) The monster species that spawned more often: fearow (freq bonus 15) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: ribald weedy appellee acerbated The monster species that never randomly spawned: Jutta flax The monster species that never randomly spawned: Lemmy The monster species that never randomly spawned: nightly warp patch The monster species that never randomly spawned: null colony The monster species that never randomly spawned: chaotic lizard The monster species that never randomly spawned: obfuscation silex The monster species that never randomly spawned: gravity warp patch The monster species that never randomly spawned: staking photospheric The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 34) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 14) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 53) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 1) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fear resistance (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (beautiful heels) Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of phase door (KARSUS) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (BOOBIE BLITZ) * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.