Andy, lawful female felid Feminist -------------- |............| |............. |............| |.......@....| |......@...... -------------- [Andy the Rebel Woman] St17 Dx13 Co9 In3 Wi3 Ch20 FemFelFemLaw Dlvl:1 G0 HP16(16) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female felid Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 372 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 85% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: hammer (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61099 Monster spawn increase reached its maximum at turn 128831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1820130 The monster class that cannot be genocided was nymph The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: wide-eyed tourist (freq bonus 36) The monster species that spawned more often: spit demon (freq bonus 18) The monster species that spawned more often: church preacher (freq bonus 15) The monster species that spawned more often: borg (freq bonus 15) The monster species that spawned more often: Bull-Man (freq bonus 7) The monster species that spawned more often: hunger hulk (freq bonus 7) The monster species that spawned more often: aroma lady (freq bonus 56) The monster species that spawned more often: staggery discussion dillydallied drunk (freq bonus 16) The monster species that spawned more often: great cyan dragon (freq bonus 4) The monster species that spawned more often: pretty water nymph (freq bonus 4) The monster species that spawned more often: disgusting mushroom (freq bonus 16) The monster species that spawned more often: sucker force fungus (freq bonus 8) The monster species that spawned more often: great psychic dragon (freq bonus 48) The monster species that spawned more often: colluded force fungus (freq bonus 24) The monster species that spawned more often: fortify dogmatism rocklike (freq bonus 4) The monster species that spawned more often: kobold caster (freq bonus 8) The monster species that spawned more often: dream turret (freq bonus 16) The monster species that spawned more often: ҕ^ȚZCPV?UN]F (freq bonus 12) The monster species that spawned more often: Lynkab (freq bonus 10) The monster species that spawned more often: chaotic wizard (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: apprentice light wall The monster species that never randomly spawned: Minator Kriminologist The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: course moss The monster species that never randomly spawned: followeth volatilizing The monster species that never randomly spawned: conifer imposition venturing The monster species that never randomly spawned: applying dallying winnow tything The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster species that never randomly spawned: floodwave The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 18) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 26) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 98) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 1) Next attribute increase check would have come at turn 1164 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had 9 lives left You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (312) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (snow boots) Scrolls scroll of healing (OGRANICHENIYE SAPOGI) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of standard id (AM PO COLVATIO) scroll of cure (THX 1138) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (VERR YED HORRE) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of yellowish brown glass (yellowish brown) worthless piece of violet glass (violet) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.