Andy, chaotic female trainer Feminist --# $@# ### [Andy the Rebel Woman] St13 Dx8 Co11 In5 Wi8 Ch15 FemTrnFemCha Dlvl:1 G2 HP17(17) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trainer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 93% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: devices (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67135 Monster spawn increase reached its maximum at turn 297971 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1080540 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: shrieker mushroom patch (freq bonus 27) The monster species that spawned more often: force stalker (freq bonus 54) The monster species that spawned more often: colony shrieker (freq bonus 6) The monster species that spawned more often: thorn force fungus (freq bonus 8) The monster species that spawned more often: venomous spider (freq bonus 6) The monster species that spawned more often: Miss Today (freq bonus 14) The monster species that spawned more often: circumcising formatted (freq bonus 2) The monster species that spawned more often: azure warp patch (freq bonus 16) The monster species that spawned more often: psybur (freq bonus 2) The monster species that spawned more often: dratini (freq bonus 144) The monster species that spawned more often: clay-soldier (freq bonus 8) The monster species that spawned more often: spider magus (freq bonus 6) The monster species that spawned more often: siege kobold (freq bonus 24) The monster species that spawned more often: reductionist regressive (freq bonus 24) The monster species that spawned more often: psychic monster (freq bonus 18) The monster species that spawned more often: carnage opinionatedly (freq bonus 12) The monster species that spawned more often: klingon captain (freq bonus 4) The monster species that spawned more often: prizer interrogation (freq bonus 12) The monster species that spawned more often: Sabine's zipper boot (freq bonus 4) The monster species that spawned more often: goldminer (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster species that never randomly spawned: eye of destruction The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: glassiest armada fried The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: giant fruit fly The monster species that never randomly spawned: unbearing edification tracking callboy The monster species that never randomly spawned: golden mold The monster species that never randomly spawned: nitrogen heiled cessing The monster species that never randomly spawned: jungle warrior shaman The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 27) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 38) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 29) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 5) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fire resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1181) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (calf-leather sandals) Scrolls scroll of healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of mana (ELF EXPLODE WHEN FALL) scroll of phase door (ZLORFIK) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (PLUS 100 MAGIC MARKER) * scroll of extra healing (MERCATOR MORI DEBET) * scroll of greater mana restoration (IKISIPHTHEARARACHARAEPHTHISIKE) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.